1. I object to cluster the Offset null to the original face
2. I paint the weight on the clone of the Deformer (which is child of the
Offset null) on the Cloned face
3. Offset null is parent of Deformer null
4. I drag drop Global Pos divot for x,y,z of offset null on the static
kinestate of child (deformer null) POS x,y,z so the expression gets equal
to the global pos of the null wich is object clustered to a point on the
original face.
5. The offset nulls are children of a general null on the head bone. So
when I rotate the head bone, that null transfers the rotation.

Here´s the problem, I move the COG and the points weighted on the deformers
for the clone head, remain behind. They don´t follow
their parents (offset null). Is as if the weight wasn´t affecting 100% that
point.

If I hide the clone, and show the original face, the clustered nulls follow
the face. There´s something about the deformers on the Cloned face.

Please help me on this one. I´ve been sitting all day long :(

Thanks.
David R.


On Wed, Jul 22, 2015 at 1:54 PM, Steven Caron <[email protected]> wrote:

> Did you setup the expressions?
>
> On Wed, Jul 22, 2015, 11:41 AM Pierre Schiller <
> [email protected]> wrote:
>
>> Hi guys, on the dorito setup, you do Object to cluster on the ORIGINAL
>> head or the CLONED head?
>> I´m object to cluster (point) on the original head, and when I move the
>> character´s COG, the enveloped points (deformers) weighted on the clone
>> head are left behind...
>>
>> See attachment.
>> How is the correct setup?
>> Thanks.
>>
>> David.
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>

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