without seeing your rig i couldn't be of much help...  maybe revisit the
blog post about it? practice makes perfect!

http://www.softimageblog.com/archives/209

pictures seem to be down.


On Wed, Jul 22, 2015 at 9:19 PM, Pierre Schiller <
[email protected]> wrote:

> 1. I object to cluster the Offset null to the original face
> 2. I paint the weight on the clone of the Deformer (which is child of the
> Offset null) on the Cloned face
> 3. Offset null is parent of Deformer null
> 4. I drag drop Global Pos divot for x,y,z of offset null on the static
> kinestate of child (deformer null) POS x,y,z so the expression gets equal
> to the global pos of the null wich is object clustered to a point on the
> original face.
> 5. The offset nulls are children of a general null on the head bone. So
> when I rotate the head bone, that null transfers the rotation.
>
> Here´s the problem, I move the COG and the points weighted on the
> deformers for the clone head, remain behind. They don´t follow
> their parents (offset null). Is as if the weight wasn´t affecting 100%
> that point.
>
> If I hide the clone, and show the original face, the clustered nulls
> follow the face. There´s something about the deformers on the Cloned face.
>
> Please help me on this one. I´ve been sitting all day long :(
>
> Thanks.
> David R.
>
>
> On Wed, Jul 22, 2015 at 1:54 PM, Steven Caron <[email protected]> wrote:
>
>> Did you setup the expressions?
>>
>> On Wed, Jul 22, 2015, 11:41 AM Pierre Schiller <
>> [email protected]> wrote:
>>
>>> Hi guys, on the dorito setup, you do Object to cluster on the ORIGINAL
>>> head or the CLONED head?
>>> I´m object to cluster (point) on the original head, and when I move the
>>> character´s COG, the enveloped points (deformers) weighted on the clone
>>> head are left behind...
>>>
>>> See attachment.
>>> How is the correct setup?
>>> Thanks.
>>>
>>> David.
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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