without seeing your rig i couldn't be of much help... maybe revisit the blog post about it? practice makes perfect!
http://www.softimageblog.com/archives/209 pictures seem to be down. On Wed, Jul 22, 2015 at 9:19 PM, Pierre Schiller < [email protected]> wrote: > 1. I object to cluster the Offset null to the original face > 2. I paint the weight on the clone of the Deformer (which is child of the > Offset null) on the Cloned face > 3. Offset null is parent of Deformer null > 4. I drag drop Global Pos divot for x,y,z of offset null on the static > kinestate of child (deformer null) POS x,y,z so the expression gets equal > to the global pos of the null wich is object clustered to a point on the > original face. > 5. The offset nulls are children of a general null on the head bone. So > when I rotate the head bone, that null transfers the rotation. > > Here´s the problem, I move the COG and the points weighted on the > deformers for the clone head, remain behind. They don´t follow > their parents (offset null). Is as if the weight wasn´t affecting 100% > that point. > > If I hide the clone, and show the original face, the clustered nulls > follow the face. There´s something about the deformers on the Cloned face. > > Please help me on this one. I´ve been sitting all day long :( > > Thanks. > David R. > > > On Wed, Jul 22, 2015 at 1:54 PM, Steven Caron <[email protected]> wrote: > >> Did you setup the expressions? >> >> On Wed, Jul 22, 2015, 11:41 AM Pierre Schiller < >> [email protected]> wrote: >> >>> Hi guys, on the dorito setup, you do Object to cluster on the ORIGINAL >>> head or the CLONED head? >>> I´m object to cluster (point) on the original head, and when I move the >>> character´s COG, the enveloped points (deformers) weighted on the clone >>> head are left behind... >>> >>> See attachment. >>> How is the correct setup? >>> Thanks. >>> >>> David. >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >> > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >

