no, i meant the blog post is missing the images. i can see your posted image just fine.
On Wed, Jul 22, 2015 at 10:02 PM, Pierre Schiller < [email protected]> wrote: > There´s a picture attached on the opening thread. But if you need > Hierarchy I can post it as well (imgur?). > What would you like me to show on the picture? > Cheers. > > On Wed, Jul 22, 2015 at 11:27 PM, Steven Caron <[email protected]> wrote: > >> without seeing your rig i couldn't be of much help... maybe revisit the >> blog post about it? practice makes perfect! >> >> http://www.softimageblog.com/archives/209 >> >> pictures seem to be down. >> >> >> On Wed, Jul 22, 2015 at 9:19 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> 1. I object to cluster the Offset null to the original face >>> 2. I paint the weight on the clone of the Deformer (which is child of >>> the Offset null) on the Cloned face >>> 3. Offset null is parent of Deformer null >>> 4. I drag drop Global Pos divot for x,y,z of offset null on the static >>> kinestate of child (deformer null) POS x,y,z so the expression gets equal >>> to the global pos of the null wich is object clustered to a point on the >>> original face. >>> 5. The offset nulls are children of a general null on the head bone. So >>> when I rotate the head bone, that null transfers the rotation. >>> >>> Here´s the problem, I move the COG and the points weighted on the >>> deformers for the clone head, remain behind. They don´t follow >>> their parents (offset null). Is as if the weight wasn´t affecting 100% >>> that point. >>> >>> If I hide the clone, and show the original face, the clustered nulls >>> follow the face. There´s something about the deformers on the Cloned face. >>> >>> Please help me on this one. I´ve been sitting all day long :( >>> >>> Thanks. >>> David R. >>> >>> >>> On Wed, Jul 22, 2015 at 1:54 PM, Steven Caron <[email protected]> wrote: >>> >>>> Did you setup the expressions? >>>> >>>> On Wed, Jul 22, 2015, 11:41 AM Pierre Schiller < >>>> [email protected]> wrote: >>>> >>>>> Hi guys, on the dorito setup, you do Object to cluster on the ORIGINAL >>>>> head or the CLONED head? >>>>> I´m object to cluster (point) on the original head, and when I move >>>>> the character´s COG, the enveloped points (deformers) weighted on the >>>>> clone >>>>> head are left behind... >>>>> >>>>> See attachment. >>>>> How is the correct setup? >>>>> Thanks. >>>>> >>>>> David. >>>>> -- >>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>> Cinema & TV production >>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>> >>>> >>> >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >> >> > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >

