no, i meant the blog post is missing the images. i can see your posted
image just fine.


On Wed, Jul 22, 2015 at 10:02 PM, Pierre Schiller <
[email protected]> wrote:

> There´s a picture attached on the opening thread. But if you need
> Hierarchy I can post it as well (imgur?).
> What would you like me to show on the picture?
> Cheers.
>
> On Wed, Jul 22, 2015 at 11:27 PM, Steven Caron <[email protected]> wrote:
>
>> without seeing your rig i couldn't be of much help...  maybe revisit the
>> blog post about it? practice makes perfect!
>>
>> http://www.softimageblog.com/archives/209
>>
>> pictures seem to be down.
>>
>>
>> On Wed, Jul 22, 2015 at 9:19 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> 1. I object to cluster the Offset null to the original face
>>> 2. I paint the weight on the clone of the Deformer (which is child of
>>> the Offset null) on the Cloned face
>>> 3. Offset null is parent of Deformer null
>>> 4. I drag drop Global Pos divot for x,y,z of offset null on the static
>>> kinestate of child (deformer null) POS x,y,z so the expression gets equal
>>> to the global pos of the null wich is object clustered to a point on the
>>> original face.
>>> 5. The offset nulls are children of a general null on the head bone. So
>>> when I rotate the head bone, that null transfers the rotation.
>>>
>>> Here´s the problem, I move the COG and the points weighted on the
>>> deformers for the clone head, remain behind. They don´t follow
>>> their parents (offset null). Is as if the weight wasn´t affecting 100%
>>> that point.
>>>
>>> If I hide the clone, and show the original face, the clustered nulls
>>> follow the face. There´s something about the deformers on the Cloned face.
>>>
>>> Please help me on this one. I´ve been sitting all day long :(
>>>
>>> Thanks.
>>> David R.
>>>
>>>
>>> On Wed, Jul 22, 2015 at 1:54 PM, Steven Caron <[email protected]> wrote:
>>>
>>>> Did you setup the expressions?
>>>>
>>>> On Wed, Jul 22, 2015, 11:41 AM Pierre Schiller <
>>>> [email protected]> wrote:
>>>>
>>>>> Hi guys, on the dorito setup, you do Object to cluster on the ORIGINAL
>>>>> head or the CLONED head?
>>>>> I´m object to cluster (point) on the original head, and when I move
>>>>> the character´s COG, the enveloped points (deformers) weighted on the 
>>>>> clone
>>>>> head are left behind...
>>>>>
>>>>> See attachment.
>>>>> How is the correct setup?
>>>>> Thanks.
>>>>>
>>>>> David.
>>>>> --
>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>> Cinema & TV production
>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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