All right! Eric helped me out some, here´s the result. My mistake was to parent the face under the general COG controller. Thank you guys!
Regards. On Fri, Jul 24, 2015 at 10:16 AM, Pierre Schiller < [email protected]> wrote: > Thanks Alan. I checked it (the last 7 minutes summarize it very well) the > problem seems to be the following : > 1. I created (modeled the head), there are 2 cluster materials there. > 2. I weighted to bones > 3. I sculpted the shapes > 4. I place the head under a model under a COG under a skeleton hierarchy, > (head is not child but weighted to bones and is inside > of the COG hierarchy > 5. Finally I make the dorito setup. Every null offset is child of a Zero > transform null, child of the head bone (that way if the head bone rotates, > all of the nulls will also rotate; I know I should just use the global > position (once they´re object clustered) for rotation also (so there´s no > need to set up that extra zero transform null to pass it´s coordinates); > but I set it up so I can scale and do squash stretch simply by scaling that > null ///that´s another subject tho´ but I explain that part so that you can > know what´s going on the rig. > > Then I move my model using the COG and weights on the cloned face are left > behind. > > IN ADDITION: > All dorito approaches (videos) don´t live under a hierarchy, and also they > are not transformed from bone rotation (face rotation). So, Eric is > suggesting I´m doing the dorito workflow last, when it should be the first. > I´ll try that as soon as I can and report progress on this thread... > > Long ago, I rigged that dorito approach with bones (scaled and changed > it´s view options so they look like spheres) it worked just fine, but that > null approach on doritos has a "je ne sais pa" on the animators side :) > > Cheers. > > On Thu, Jul 23, 2015 at 10:02 PM, Alan Fregtman <[email protected]> > wrote: > >> Long ago I recorded a 20m tutorial/explanation about doritos for >> TDSurvival: >> https://vimeo.com/68359879 >> >> I think it might help you. Let me know if anything is not clear. >> >> On Thu, Jul 23, 2015, 2:01 AM Eric Turman <[email protected]> wrote: >> >>> I am way too tired to make a clean scene let alone a clean script, but >>> this python script builds a very simple scene that has a "dorito" deforming >>> a cloned mesh and being influenced by the driver mesh. The "move" null >>> functions like a COG and everything plays nice: >>> >>> Application.CreatePrim("Sphere", "MeshSurface", "", "") >>> Application.GetPrim("Null", "", "", "") >>> Application.SetValue("null.Name", "bottom", "") >>> Application.Translate("", 0, -4, 0, "siRelative", "siParent", "siObj", >>> "siXYZ", "", "", "", "", "", "", "", "", "", 0, "") >>> Application.SetValue("bottom.null.shadow_icon", 2, "") >>> Application.SetValue("bottom.null.shadow_scaleY", 0, "") >>> Application.SetValue("bottom.null.primary_icon", 0, "") >>> Application.SetValue("bottom.null.size", 3, "") >>> Application.Duplicate("bottom", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", >>> "", "", "", "", "", "", "", 0) >>> Application.Translate("", 0, 8, 0, "siRelative", "siParent", "siObj", >>> "siXYZ", "", "", "", "", "", "", "", "", "", 0, "") >>> Application.SetValue("bottom1.Name", "top", "") >>> Application.SelectObj("sphere", "", True) >>> Application.Clone("", "", 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", >>> "", "", "", "") >>> Application.SelectObj("sphere", "", "") >>> Application.SetValue("sphere.Name", "driver", "") >>> Application.SelectObj("sphere1", "", "") >>> Application.SetValue("sphere1.Name", "clone", "") >>> Application.SelectObj("driver", "", "") >>> Application.ApplyFlexEnv("driver;bottom,top", "", 2) >>> Application.GetPrim("Null", "", "", "") >>> Application.SetValue("null.Name", "clusterConstrainedNull", "") >>> Application.GetPrim("Null", "", "", "") >>> Application.SetValue("null.Name", "dorito", "") >>> Application.SetValue("dorito.null.primary_icon", 0, "") >>> Application.SetValue("dorito.null.shadow_icon", 8, "") >>> Application.SetValue("dorito.null.shadow_scaleX", 0, "") >>> Application.SelectObj("clusterConstrainedNull", "", "") >>> Application.SelectObj("clone", "", "") >>> Application.ToggleVisibility("", "", "") >>> Application.SelectObj("clusterConstrainedNull", "", "") >>> Application.ApplyCns("ObjectToCluster", "clusterConstrainedNull", >>> "driver.pnt[19]", "") >>> Application.SetValue("clusterConstrainedNull.kine.objclscns.tangent", >>> True, "") >>> Application.SetValue("clusterConstrainedNull.kine.objclscns.upvct_active", >>> True, "") >>> Application.SelectObj("dorito", "", "") >>> Application.ParentObj("B:clusterConstrainedNull", "dorito") >>> Application.SelectObj("B:clusterConstrainedNull", "", "") >>> Application.SelectObj("dorito", "", "") >>> Application.ResetTransform("", "siObj", "siSRT", "siXYZ") >>> Application.GetPrim("Null", "", "", "") >>> Application.SetValue("null.Name", "move", "") >>> Application.SetValue("move.null.primary_icon", 0, "") >>> Application.SetValue("move.null.shadow_icon", 2, "") >>> Application.SetValue("move.null.shadow_scaleY", 0, "") >>> Application.SetValue("move.null.size", 5, "") >>> Application.SelectObj("bottom", "", "") >>> Application.ToggleSelection("top", "", "") >>> Application.ParentObj("B:move", "bottom,top") >>> Application.SelectObj("B:move", "", "") >>> Application.DeselectAll() >>> Application.SelectObj("bottom", "", "") >>> Application.SelectObj("bottom,top", "", "") >>> Application.SetNeutralPose("", "siSRT", "") >>> Application.SelectObj("move", "", "") >>> Application.AddProp("Display Property", "", "", "", "") >>> Application.SetValue("move.display.wirecolorr", 0.381, "") >>> Application.SetValue("move.display.wirecolorg", 0.381, "") >>> Application.SetValue("move.display.wirecolorb", 0.381, "") >>> Application.SetValue("move.display.wirecolorr", 0.76, "") >>> Application.SetValue("move.display.wirecolorg", 0, "") >>> Application.SetValue("move.display.wirecolorb", 0, "") >>> Application.SetValue("move.display.wirecolorr", 0.110376, "") >>> Application.SetValue("move.display.wirecolorg", 0.756, "") >>> Application.SetValue("move.display.wirecolorb", 0, "") >>> Application.GetPrim("Null", "", "", "") >>> Application.SetValue("null.Name", "noDeform", "") >>> Application.ApplyCns("Pose", "noDeform", "move", "") >>> Application.SelectObj("clusterConstrainedNull", "", "") >>> Application.SelectObj("dorito", "", "") >>> Application.SelectObj("move", "", True) >>> Application.SelectObj("driver", "", True) >>> Application.ToggleVisibility("", "", "") >>> Application.SelectObj("clone", "", "") >>> Application.ToggleVisibility("", "", "") >>> Application.ApplyFlexEnv("clone;noDeform,dorito", "", 2) >>> Application.SetValue("clone.polymsh.cls.EnvelopWeightCls.Envelope_Weights.autoenvassign.defnbskelobj", >>> 1, "") >>> Application.SetValue("clone.polymsh.cls.EnvelopWeightCls.Envelope_Weights.autoenvassign.defnbskelobj", >>> 2, "") >>> Application.SelectObj("noDeform", "", "") >>> Application.CopyPaste("move.kine.global.posz", "", >>> "noDeform.Static_KineState.posz", 1) >>> Application.CopyPaste("move.kine.global.posy", "", >>> "noDeform.Static_KineState.posy", 1) >>> Application.CopyPaste("move.kine.global.posx", "", >>> "noDeform.Static_KineState.posx", 1) >>> Application.CopyPaste("move.kine.global.rotz", "", >>> "noDeform.Static_KineState.oriz", 1) >>> Application.CopyPaste("move.kine.global.roty", "", >>> "noDeform.Static_KineState.oriy", 1) >>> Application.CopyPaste("move.kine.global.rotx", "", >>> "noDeform.Static_KineState.orix", 1) >>> Application.CopyPaste("move.kine.global.sclz", "", >>> "noDeform.Static_KineState.sclz", 1) >>> Application.CopyPaste("move.kine.global.scly", "", >>> "noDeform.Static_KineState.scly", 1) >>> Application.CopyPaste("move.kine.global.sclx", "", >>> "noDeform.Static_KineState.sclx", 1) >>> Application.SelectObj("dorito", "", True) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.posz", "", >>> "dorito.Static_KineState.posz", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.posy", "", >>> "dorito.Static_KineState.posy", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.posx", "", >>> "dorito.Static_KineState.posx", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.rotz", "", >>> "dorito.Static_KineState.oriz", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.roty", "", >>> "dorito.Static_KineState.oriy", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.rotx", "", >>> "dorito.Static_KineState.orix", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.sclz", "", >>> "dorito.Static_KineState.sclz", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.scly", "", >>> "dorito.Static_KineState.scly", 1) >>> Application.CopyPaste("clusterConstrainedNull.kine.global.sclx", "", >>> "dorito.Static_KineState.sclx", 1) >>> >>> Cheers, >>> -=Eric >>> >>> -- >>> >>> >>> >>> >>> -=T=- >>> >> > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

