Aha, yes that's the video I followed, same kind of thing as François :)
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 7 August 2015 at 14:32, Olivier Jeannel <[email protected]> wrote: > Thank you François ! > Beautifull shot and clever technique ! > > Thanks for the topolizer tutorial, will keep that one in the back of my > head ;) > Unfortunatly my debris will have to colide on the ground so I'll give Mom > a go, at least until it stop working... > > I'm glad people keep answering on the list :) > Le 7 août 2015 14:41, "Francois Lord" <[email protected]> a écrit : > >> I did that just yesterday and indeed... it gives you lots of control and >> speed. You have no collisions, but sometimes it's enough. For destruction >> stuff however, I doubt it. >> I used the same technique on this shot 2 years ago. >> https://vimeo.com/55545305 >> The length of the shot and the deadline didn't allow for RBD simulation. >> I needed something quicker. >> >> Olivier, you can always have a look at this tutorial. >> http://vimeo.com/50751483 >> You need emTopolizer and the workflow is a bit convoluted, but it's true >> you can work faster this way. Maybe it's possible to use Simulate Bullet >> RigidBody on the particles at the end and set the particles sizes to match >> the poly chunks. That could work for real simple stuff. >> >> Don't give up on Houdini. For destruction stuff, that's where the fun is. >> >> On 07-Aug-15 05:34, Simon Reeves wrote: >> >> I think it's simpler to not involve ICE if you just want rigid bodies >> with momentum (just simulation I mean). >> >> Recently though I used a setup which was non-simulated, cracking geo with >> implosia and then using emtools of some variety (I think from a mootzoid >> video) - creating a pointcloud from polygon islands, manipulating the >> pointcloud, and then that drives another copy of the original mesh, worked >> well! Lots of control. >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk >> <http://www.analogstudio.co.uk>* >> >> On 7 August 2015 at 10:18, Olivier Jeannel <[email protected]> >> wrote: >> >>> You are killing me with answer like that, but yes, it seems deeply >>> bugged, some demo scene makes xsi crash. That's really a shame. >>> >>> So far I've found a working solution : Pimping the "Mom Emit Deform >>> Control" and setting the Mass to 0 (passive RBD) when inside an Geometry >>> and back to 1 (active RBD) when outside seems workable. >>> Wish I could play with some states, will try later. >>> >>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some >>> more tutorials during hollydays... >>> >>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <[email protected]> >>> [email protected]> wrote: >>> >>>> Try another software package like Houdini for that, or be prepared for >>>> maybe more pain than you'd expect. >>>> Momentum is a bit p.i.t.a dir complex Thinges >>>> Sorry couldn't resist ;) >>>> Every second time you playback it works. >>>> Sim is never the same you press the button, always cache it, otherwise >>>> you'll never get the same result. The sim engine itself is pretty cool if >>>> you use it in another package, but the soft implementation is half baked >>>> and feels dirty. No offense to the developers, if it's a softimage problem >>>> or what else ... >>>> >>>> -- >>>> Christian Keller >>>> Visual effects|direction >>>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>>> >>>> [email protected] >>>> Vimeo.com/channels/96149 >>>> >>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel < >>>> [email protected]>: >>>> > >>>> > Hi gang, >>>> > >>>> > I'm doing simple tests for an upcoming job that should involve >>>> destruction stuff, like walls and houses. >>>> > So, I gave a try to Momentum and Implosia. >>>> > I remember there was an old Momentum + ice setup or a tutorial, I >>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy >>>> cracking. >>>> > Atm, I'm having trouble having something better than an ON/OFF start >>>> for the whole simulation. >>>> > >>>> > Does anyone remember this ? >>>> > >>>> > Thank you ! >>>> > >>>> > Olivier >>>> >>>> >>> >> >>

