Aha, yes that's the video I followed, same kind of thing as François :)


Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 7 August 2015 at 14:32, Olivier Jeannel <[email protected]> wrote:

> Thank you François !
> Beautifull shot and clever technique !
>
> Thanks for the topolizer tutorial, will keep that one in the back of my
> head ;)
> Unfortunatly my debris will have to colide on the ground so I'll give Mom
> a go, at least until it stop working...
>
> I'm glad people keep answering on the list :)
> Le 7 août 2015 14:41, "Francois Lord" <[email protected]> a écrit :
>
>> I did that just yesterday and indeed... it gives you lots of control and
>> speed. You have no collisions, but sometimes it's enough. For destruction
>> stuff however, I doubt it.
>> I used the same technique on this shot 2 years ago.
>> https://vimeo.com/55545305
>> The length of the shot and the deadline didn't allow for RBD simulation.
>> I needed something quicker.
>>
>> Olivier, you can always have a look at this tutorial.
>> http://vimeo.com/50751483
>> You need emTopolizer and the workflow is a bit convoluted, but it's true
>> you can work faster this way. Maybe it's possible to use Simulate Bullet
>> RigidBody on the particles at the end and set the particles sizes to match
>> the poly chunks. That could work for real simple stuff.
>>
>> Don't give up on Houdini. For destruction stuff, that's where the fun is.
>>
>> On 07-Aug-15 05:34, Simon Reeves wrote:
>>
>> I think it's simpler to not involve ICE if you just want rigid bodies
>> with momentum (just simulation I mean).
>>
>> Recently though I used a setup which was non-simulated, cracking geo with
>> implosia and then using emtools of some variety (I think from a mootzoid
>> video) - creating a pointcloud from polygon islands, manipulating the
>> pointcloud, and then that drives another copy of the original mesh, worked
>> well! Lots of control.
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *[email protected] <[email protected]>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk
>> <http://www.analogstudio.co.uk>*
>>
>> On 7 August 2015 at 10:18, Olivier Jeannel <[email protected]>
>> wrote:
>>
>>> You are killing me with answer like that, but yes, it seems deeply
>>> bugged, some demo scene makes xsi crash. That's really a shame.
>>>
>>> So far I've found a working solution : Pimping the "Mom Emit Deform
>>> Control" and setting the Mass to 0 (passive RBD)  when inside an Geometry
>>> and back to 1 (active RBD) when outside seems workable.
>>> Wish I could play with some states, will try later.
>>>
>>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
>>> more tutorials during hollydays...
>>>
>>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Try another software package like Houdini for that, or be prepared for
>>>> maybe more pain than you'd expect.
>>>> Momentum is a bit p.i.t.a dir complex Thinges
>>>> Sorry couldn't resist ;)
>>>> Every second time you playback it works.
>>>> Sim is never the same you press the button, always cache it, otherwise
>>>> you'll never get the same result. The sim engine itself is pretty cool if
>>>> you use it in another package, but the soft implementation is half baked
>>>> and feels dirty. No offense to the developers, if it's a softimage problem
>>>> or what else ...
>>>>
>>>> --
>>>> Christian Keller
>>>> Visual effects|direction
>>>> m  +49 179 69 36 248 <%2B49%20179%2069%2036%20248>
>>>>
>>>> [email protected]
>>>> Vimeo.com/channels/96149
>>>>
>>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <
>>>> [email protected]>:
>>>> >
>>>> > Hi gang,
>>>> >
>>>> > I'm doing simple tests for an upcoming job that should involve
>>>> destruction stuff, like walls and houses.
>>>> > So, I gave a try to Momentum and Implosia.
>>>> > I remember there was an old Momentum + ice setup or a tutorial, I
>>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy
>>>> cracking.
>>>> > Atm, I'm having trouble having something better than an ON/OFF start
>>>> for the whole simulation.
>>>> >
>>>> > Does anyone remember this ?
>>>> >
>>>> > Thank you !
>>>> >
>>>> > Olivier
>>>>
>>>>
>>>
>>
>>

Reply via email to