Back from hollydays, I'm at some Momentum test again.
Does anybody knows how the States are working with Momentum ?
I've tried the classic State+State Machine combination to change the Mass
of the particles from 0 (State 0) to 1 (State 1), but Momentum seems to
ignore it.

I can see a State Attribute in the SetRigidBodyAttributes, but I don't know
how to use it.

Thank you !

On Fri, Aug 7, 2015 at 4:54 PM, Mario Reitbauer <[email protected]>
wrote:

> Go back to the Softimage version Momentum was introduced with and work
> with that.
> Might be the safest thing to do when you want to work with it nowadays.
>
> 2015-08-07 15:48 GMT+01:00 Simon Reeves <[email protected]>:
>
>> Aha, yes that's the video I followed, same kind of thing as François :)
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *[email protected] <[email protected]>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>> On 7 August 2015 at 14:32, Olivier Jeannel <[email protected]>
>> wrote:
>>
>>> Thank you François !
>>> Beautifull shot and clever technique !
>>>
>>> Thanks for the topolizer tutorial, will keep that one in the back of my
>>> head ;)
>>> Unfortunatly my debris will have to colide on the ground so I'll give
>>> Mom a go, at least until it stop working...
>>>
>>> I'm glad people keep answering on the list :)
>>> Le 7 août 2015 14:41, "Francois Lord" <[email protected]> a écrit :
>>>
>>>> I did that just yesterday and indeed... it gives you lots of control
>>>> and speed. You have no collisions, but sometimes it's enough. For
>>>> destruction stuff however, I doubt it.
>>>> I used the same technique on this shot 2 years ago.
>>>> https://vimeo.com/55545305
>>>> The length of the shot and the deadline didn't allow for RBD
>>>> simulation. I needed something quicker.
>>>>
>>>> Olivier, you can always have a look at this tutorial.
>>>> http://vimeo.com/50751483
>>>> You need emTopolizer and the workflow is a bit convoluted, but it's
>>>> true you can work faster this way. Maybe it's possible to use Simulate
>>>> Bullet RigidBody on the particles at the end and set the particles sizes to
>>>> match the poly chunks. That could work for real simple stuff.
>>>>
>>>> Don't give up on Houdini. For destruction stuff, that's where the fun
>>>> is.
>>>>
>>>> On 07-Aug-15 05:34, Simon Reeves wrote:
>>>>
>>>> I think it's simpler to not involve ICE if you just want rigid bodies
>>>> with momentum (just simulation I mean).
>>>>
>>>> Recently though I used a setup which was non-simulated, cracking geo
>>>> with implosia and then using emtools of some variety (I think from a
>>>> mootzoid video) - creating a pointcloud from polygon islands, manipulating
>>>> the pointcloud, and then that drives another copy of the original mesh,
>>>> worked well! Lots of control.
>>>>
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *[email protected] <[email protected]>*
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk
>>>> <http://www.analogstudio.co.uk>*
>>>>
>>>> On 7 August 2015 at 10:18, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>>> You are killing me with answer like that, but yes, it seems deeply
>>>>> bugged, some demo scene makes xsi crash. That's really a shame.
>>>>>
>>>>> So far I've found a working solution : Pimping the "Mom Emit Deform
>>>>> Control" and setting the Mass to 0 (passive RBD)  when inside an Geometry
>>>>> and back to 1 (active RBD) when outside seems workable.
>>>>> Wish I could play with some states, will try later.
>>>>>
>>>>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
>>>>> more tutorials during hollydays...
>>>>>
>>>>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Try another software package like Houdini for that, or be prepared
>>>>>> for maybe more pain than you'd expect.
>>>>>> Momentum is a bit p.i.t.a dir complex Thinges
>>>>>> Sorry couldn't resist ;)
>>>>>> Every second time you playback it works.
>>>>>> Sim is never the same you press the button, always cache it,
>>>>>> otherwise you'll never get the same result. The sim engine itself is 
>>>>>> pretty
>>>>>> cool if you use it in another package, but the soft implementation is 
>>>>>> half
>>>>>> baked and feels dirty. No offense to the developers, if it's a softimage
>>>>>> problem or what else ...
>>>>>>
>>>>>> --
>>>>>> Christian Keller
>>>>>> Visual effects|direction
>>>>>> m  +49 179 69 36 248 <%2B49%20179%2069%2036%20248>
>>>>>>
>>>>>> [email protected]
>>>>>> Vimeo.com/channels/96149
>>>>>>
>>>>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <
>>>>>> [email protected]>:
>>>>>> >
>>>>>> > Hi gang,
>>>>>> >
>>>>>> > I'm doing simple tests for an upcoming job that should involve
>>>>>> destruction stuff, like walls and houses.
>>>>>> > So, I gave a try to Momentum and Implosia.
>>>>>> > I remember there was an old Momentum + ice setup or a tutorial, I
>>>>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy
>>>>>> cracking.
>>>>>> > Atm, I'm having trouble having something better than an ON/OFF
>>>>>> start for the whole simulation.
>>>>>> >
>>>>>> > Does anyone remember this ?
>>>>>> >
>>>>>> > Thank you !
>>>>>> >
>>>>>> > Olivier
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>
>
>
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