Back from hollydays, I'm at some Momentum test again. Does anybody knows how the States are working with Momentum ? I've tried the classic State+State Machine combination to change the Mass of the particles from 0 (State 0) to 1 (State 1), but Momentum seems to ignore it.
I can see a State Attribute in the SetRigidBodyAttributes, but I don't know how to use it. Thank you ! On Fri, Aug 7, 2015 at 4:54 PM, Mario Reitbauer <[email protected]> wrote: > Go back to the Softimage version Momentum was introduced with and work > with that. > Might be the safest thing to do when you want to work with it nowadays. > > 2015-08-07 15:48 GMT+01:00 Simon Reeves <[email protected]>: > >> Aha, yes that's the video I followed, same kind of thing as François :) >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> On 7 August 2015 at 14:32, Olivier Jeannel <[email protected]> >> wrote: >> >>> Thank you François ! >>> Beautifull shot and clever technique ! >>> >>> Thanks for the topolizer tutorial, will keep that one in the back of my >>> head ;) >>> Unfortunatly my debris will have to colide on the ground so I'll give >>> Mom a go, at least until it stop working... >>> >>> I'm glad people keep answering on the list :) >>> Le 7 août 2015 14:41, "Francois Lord" <[email protected]> a écrit : >>> >>>> I did that just yesterday and indeed... it gives you lots of control >>>> and speed. You have no collisions, but sometimes it's enough. For >>>> destruction stuff however, I doubt it. >>>> I used the same technique on this shot 2 years ago. >>>> https://vimeo.com/55545305 >>>> The length of the shot and the deadline didn't allow for RBD >>>> simulation. I needed something quicker. >>>> >>>> Olivier, you can always have a look at this tutorial. >>>> http://vimeo.com/50751483 >>>> You need emTopolizer and the workflow is a bit convoluted, but it's >>>> true you can work faster this way. Maybe it's possible to use Simulate >>>> Bullet RigidBody on the particles at the end and set the particles sizes to >>>> match the poly chunks. That could work for real simple stuff. >>>> >>>> Don't give up on Houdini. For destruction stuff, that's where the fun >>>> is. >>>> >>>> On 07-Aug-15 05:34, Simon Reeves wrote: >>>> >>>> I think it's simpler to not involve ICE if you just want rigid bodies >>>> with momentum (just simulation I mean). >>>> >>>> Recently though I used a setup which was non-simulated, cracking geo >>>> with implosia and then using emtools of some variety (I think from a >>>> mootzoid video) - creating a pointcloud from polygon islands, manipulating >>>> the pointcloud, and then that drives another copy of the original mesh, >>>> worked well! Lots of control. >>>> >>>> >>>> >>>> Simon Reeves >>>> London, UK >>>> *[email protected] <[email protected]>* >>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk >>>> <http://www.analogstudio.co.uk>* >>>> >>>> On 7 August 2015 at 10:18, Olivier Jeannel <[email protected]> >>>> wrote: >>>> >>>>> You are killing me with answer like that, but yes, it seems deeply >>>>> bugged, some demo scene makes xsi crash. That's really a shame. >>>>> >>>>> So far I've found a working solution : Pimping the "Mom Emit Deform >>>>> Control" and setting the Mass to 0 (passive RBD) when inside an Geometry >>>>> and back to 1 (active RBD) when outside seems workable. >>>>> Wish I could play with some states, will try later. >>>>> >>>>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some >>>>> more tutorials during hollydays... >>>>> >>>>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <[email protected]> >>>>> [email protected]> wrote: >>>>> >>>>>> Try another software package like Houdini for that, or be prepared >>>>>> for maybe more pain than you'd expect. >>>>>> Momentum is a bit p.i.t.a dir complex Thinges >>>>>> Sorry couldn't resist ;) >>>>>> Every second time you playback it works. >>>>>> Sim is never the same you press the button, always cache it, >>>>>> otherwise you'll never get the same result. The sim engine itself is >>>>>> pretty >>>>>> cool if you use it in another package, but the soft implementation is >>>>>> half >>>>>> baked and feels dirty. No offense to the developers, if it's a softimage >>>>>> problem or what else ... >>>>>> >>>>>> -- >>>>>> Christian Keller >>>>>> Visual effects|direction >>>>>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>>>>> >>>>>> [email protected] >>>>>> Vimeo.com/channels/96149 >>>>>> >>>>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel < >>>>>> [email protected]>: >>>>>> > >>>>>> > Hi gang, >>>>>> > >>>>>> > I'm doing simple tests for an upcoming job that should involve >>>>>> destruction stuff, like walls and houses. >>>>>> > So, I gave a try to Momentum and Implosia. >>>>>> > I remember there was an old Momentum + ice setup or a tutorial, I >>>>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy >>>>>> cracking. >>>>>> > Atm, I'm having trouble having something better than an ON/OFF >>>>>> start for the whole simulation. >>>>>> > >>>>>> > Does anyone remember this ? >>>>>> > >>>>>> > Thank you ! >>>>>> > >>>>>> > Olivier >>>>>> >>>>>> >>>>> >>>> >>>> >> > > > -- > ------------------------------------------ > [email protected] > 0049 (0)157 86272215 > Professor-Brix-Weg 9 > 22767 Hamburg > ------------------------------------------ >

