which version of Momentum are you using? it was the later versions that introduced some kind of 'ICE control' over the each elements bullet sim settings - more details here of the example scenes provided which looks like it gives you the effect you are after in several different ways
https://vimeo.com/29084388 On 21 August 2015 at 11:36, Olivier Jeannel <facialdel...@gmail.com> wrote: > Back from hollydays, I'm at some Momentum test again. > Does anybody knows how the States are working with Momentum ? > I've tried the classic State+State Machine combination to change the Mass > of the particles from 0 (State 0) to 1 (State 1), but Momentum seems to > ignore it. > > I can see a State Attribute in the SetRigidBodyAttributes, but I don't > know how to use it. > > Thank you ! > > On Fri, Aug 7, 2015 at 4:54 PM, Mario Reitbauer <cont...@marioreitbauer.at > > wrote: > >> Go back to the Softimage version Momentum was introduced with and work >> with that. >> Might be the safest thing to do when you want to work with it nowadays. >> >> 2015-08-07 15:48 GMT+01:00 Simon Reeves <si...@simonreeves.com>: >> >>> Aha, yes that's the video I followed, same kind of thing as François :) >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *si...@simonreeves.com <si...@simonreeves.com>* >>> *www.simonreeves.com <http://www.simonreeves.com>* >>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>> >>> On 7 August 2015 at 14:32, Olivier Jeannel <facialdel...@gmail.com> >>> wrote: >>> >>>> Thank you François ! >>>> Beautifull shot and clever technique ! >>>> >>>> Thanks for the topolizer tutorial, will keep that one in the back of my >>>> head ;) >>>> Unfortunatly my debris will have to colide on the ground so I'll give >>>> Mom a go, at least until it stop working... >>>> >>>> I'm glad people keep answering on the list :) >>>> Le 7 août 2015 14:41, "Francois Lord" <flordli...@gmail.com> a écrit : >>>> >>>>> I did that just yesterday and indeed... it gives you lots of control >>>>> and speed. You have no collisions, but sometimes it's enough. For >>>>> destruction stuff however, I doubt it. >>>>> I used the same technique on this shot 2 years ago. >>>>> https://vimeo.com/55545305 >>>>> The length of the shot and the deadline didn't allow for RBD >>>>> simulation. I needed something quicker. >>>>> >>>>> Olivier, you can always have a look at this tutorial. >>>>> http://vimeo.com/50751483 >>>>> You need emTopolizer and the workflow is a bit convoluted, but it's >>>>> true you can work faster this way. Maybe it's possible to use Simulate >>>>> Bullet RigidBody on the particles at the end and set the particles sizes >>>>> to >>>>> match the poly chunks. That could work for real simple stuff. >>>>> >>>>> Don't give up on Houdini. For destruction stuff, that's where the fun >>>>> is. >>>>> >>>>> On 07-Aug-15 05:34, Simon Reeves wrote: >>>>> >>>>> I think it's simpler to not involve ICE if you just want rigid bodies >>>>> with momentum (just simulation I mean). >>>>> >>>>> Recently though I used a setup which was non-simulated, cracking geo >>>>> with implosia and then using emtools of some variety (I think from a >>>>> mootzoid video) - creating a pointcloud from polygon islands, manipulating >>>>> the pointcloud, and then that drives another copy of the original mesh, >>>>> worked well! Lots of control. >>>>> >>>>> >>>>> >>>>> Simon Reeves >>>>> London, UK >>>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>>> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk >>>>> <http://www.analogstudio.co.uk>* >>>>> >>>>> On 7 August 2015 at 10:18, Olivier Jeannel <facialdel...@gmail.com> >>>>> wrote: >>>>> >>>>>> You are killing me with answer like that, but yes, it seems deeply >>>>>> bugged, some demo scene makes xsi crash. That's really a shame. >>>>>> >>>>>> So far I've found a working solution : Pimping the "Mom Emit Deform >>>>>> Control" and setting the Mass to 0 (passive RBD) when inside an Geometry >>>>>> and back to 1 (active RBD) when outside seems workable. >>>>>> Wish I could play with some states, will try later. >>>>>> >>>>>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some >>>>>> more tutorials during hollydays... >>>>>> >>>>>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <chris3...@me.com> >>>>>> chris3...@me.com> wrote: >>>>>> >>>>>>> Try another software package like Houdini for that, or be prepared >>>>>>> for maybe more pain than you'd expect. >>>>>>> Momentum is a bit p.i.t.a dir complex Thinges >>>>>>> Sorry couldn't resist ;) >>>>>>> Every second time you playback it works. >>>>>>> Sim is never the same you press the button, always cache it, >>>>>>> otherwise you'll never get the same result. The sim engine itself is >>>>>>> pretty >>>>>>> cool if you use it in another package, but the soft implementation is >>>>>>> half >>>>>>> baked and feels dirty. No offense to the developers, if it's a softimage >>>>>>> problem or what else ... >>>>>>> >>>>>>> -- >>>>>>> Christian Keller >>>>>>> Visual effects|direction >>>>>>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>>>>>> >>>>>>> chris3...@me.com >>>>>>> Vimeo.com/channels/96149 >>>>>>> >>>>>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel < >>>>>>> olivier.jean...@noos.fr>: >>>>>>> > >>>>>>> > Hi gang, >>>>>>> > >>>>>>> > I'm doing simple tests for an upcoming job that should involve >>>>>>> destruction stuff, like walls and houses. >>>>>>> > So, I gave a try to Momentum and Implosia. >>>>>>> > I remember there was an old Momentum + ice setup or a tutorial, I >>>>>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy >>>>>>> cracking. >>>>>>> > Atm, I'm having trouble having something better than an ON/OFF >>>>>>> start for the whole simulation. >>>>>>> > >>>>>>> > Does anyone remember this ? >>>>>>> > >>>>>>> > Thank you ! >>>>>>> > >>>>>>> > Olivier >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>> >> >> >> -- >> ------------------------------------------ >> cont...@marioreitbauer.com >> 0049 (0)157 86272215 >> Professor-Brix-Weg 9 >> 22767 Hamburg >> ------------------------------------------ >> > >