I think it's simpler to not involve ICE if you just want rigid bodies with momentum (just simulation I mean).
Recently though I used a setup which was non-simulated, cracking geo with implosia and then using emtools of some variety (I think from a mootzoid video) - creating a pointcloud from polygon islands, manipulating the pointcloud, and then that drives another copy of the original mesh, worked well! Lots of control. Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 7 August 2015 at 10:18, Olivier Jeannel <[email protected]> wrote: > You are killing me with answer like that, but yes, it seems deeply bugged, > some demo scene makes xsi crash. That's really a shame. > > So far I've found a working solution : Pimping the "Mom Emit Deform > Control" and setting the Mass to 0 (passive RBD) when inside an Geometry > and back to 1 (active RBD) when outside seems workable. > Wish I could play with some states, will try later. > > I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some more > tutorials during hollydays... > > On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller <[email protected]> wrote: > >> Try another software package like Houdini for that, or be prepared for >> maybe more pain than you'd expect. >> Momentum is a bit p.i.t.a dir complex Thinges >> Sorry couldn't resist ;) >> Every second time you playback it works. >> Sim is never the same you press the button, always cache it, otherwise >> you'll never get the same result. The sim engine itself is pretty cool if >> you use it in another package, but the soft implementation is half baked >> and feels dirty. No offense to the developers, if it's a softimage problem >> or what else ... >> >> -- >> Christian Keller >> Visual effects|direction >> m +49 179 69 36 248 >> >> [email protected] >> Vimeo.com/channels/96149 >> >> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <[email protected] >> >: >> > >> > Hi gang, >> > >> > I'm doing simple tests for an upcoming job that should involve >> destruction stuff, like walls and houses. >> > So, I gave a try to Momentum and Implosia. >> > I remember there was an old Momentum + ice setup or a tutorial, I think >> by Yujaheo on vimeo. It was a cracking ground that was gradualy cracking. >> > Atm, I'm having trouble having something better than an ON/OFF start >> for the whole simulation. >> > >> > Does anyone remember this ? >> > >> > Thank you ! >> > >> > Olivier >> >> >

