I think it's simpler to not involve ICE if you just want rigid bodies with
momentum (just simulation I mean).

Recently though I used a setup which was non-simulated, cracking geo with
implosia and then using emtools of some variety (I think from a mootzoid
video) - creating a pointcloud from polygon islands, manipulating the
pointcloud, and then that drives another copy of the original mesh, worked
well! Lots of control.



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 7 August 2015 at 10:18, Olivier Jeannel <[email protected]> wrote:

> You are killing me with answer like that, but yes, it seems deeply bugged,
> some demo scene makes xsi crash. That's really a shame.
>
> So far I've found a working solution : Pimping the "Mom Emit Deform
> Control" and setting the Mass to 0 (passive RBD)  when inside an Geometry
> and back to 1 (active RBD) when outside seems workable.
> Wish I could play with some states, will try later.
>
> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some more
> tutorials during hollydays...
>
> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller <[email protected]> wrote:
>
>> Try another software package like Houdini for that, or be prepared for
>> maybe more pain than you'd expect.
>> Momentum is a bit p.i.t.a dir complex Thinges
>> Sorry couldn't resist ;)
>> Every second time you playback it works.
>> Sim is never the same you press the button, always cache it, otherwise
>> you'll never get the same result. The sim engine itself is pretty cool if
>> you use it in another package, but the soft implementation is half baked
>> and feels dirty. No offense to the developers, if it's a softimage problem
>> or what else ...
>>
>> --
>> Christian Keller
>> Visual effects|direction
>> m  +49 179 69 36 248
>>
>> [email protected]
>> Vimeo.com/channels/96149
>>
>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <[email protected]
>> >:
>> >
>> > Hi gang,
>> >
>> > I'm doing simple tests for an upcoming job that should involve
>> destruction stuff, like walls and houses.
>> > So, I gave a try to Momentum and Implosia.
>> > I remember there was an old Momentum + ice setup or a tutorial, I think
>> by Yujaheo on vimeo. It was a cracking ground that was gradualy cracking.
>> > Atm, I'm having trouble having something better than an ON/OFF start
>> for the whole simulation.
>> >
>> > Does anyone remember this ?
>> >
>> > Thank you !
>> >
>> > Olivier
>>
>>
>

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