Not sure exactly how, but you might need to add another SRT to Matrix or a Multiply Vector by Matrix to take in account the master parent. Worth a try.
On Fri, Sep 4, 2015 at 6:38 PM, Pierre Schiller < [email protected]> wrote: > Thank you for sharing the setup on ICE. > What I got is: a camera root parented to a null, that null will be the one > to recieve the noise. > Over that null, there´s a master parent which is already animated. > I´ll try this setup and see how it goes. > > Regards. > > On Thu, Sep 3, 2015 at 4:05 PM, Olivier Jeannel <[email protected]> > wrote: > >> Like this :[image: Inline image 1] >> >> On Thu, Sep 3, 2015 at 8:01 PM, Olivier Jeannel <[email protected]> >> wrote: >> >>> Multiply by the global Kine of the Parent, no ? >>> >>> On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller < >>> [email protected]> wrote: >>> >>>> not at all. I want to do it on ICE. I checked out this one: >>>> >>>> http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html >>>> >>>> But the setup only worked with global pos. not local. I´d like to give >>>> my null a local property since it´s parented to another null >>>> which already carries animation. >>>> >>>> >>>> >>>> On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel <[email protected] >>>> > wrote: >>>> >>>>> Any reason for not doing it with ice ? >>>>> >>>>> On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller < >>>>> [email protected]> wrote: >>>>> >>>>>> Thank you, sure will go write the expression now :) >>>>>> This is amazing for camera tilts :) >>>>>> >>>>>> Cheers. >>>>>> >>>>>> On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> >ahem< That should be “noise” field… >>>>>>> >>>>>>> From: [email protected] [mailto: >>>>>>> [email protected]] On Behalf Of Grahame Fuller >>>>>>> Sent: Wednesday, September 02, 2015 5:24 PM >>>>>>> To: [email protected] >>>>>>> Subject: RE: Random expression for "noise" on Local.posy - please >>>>>>> help >>>>>>> >>>>>>> Try this: >>>>>>> >>>>>>> 0.02*noise(fc, 15, 8)+0.042 >>>>>>> >>>>>>> The three arguments to the noise function are (x,y,z) coordinates in >>>>>>> a smoothly varying nose field, so at least one of them needs to be >>>>>>> time-dependent (e.g. fc or t) so that you take a walk through the noise. >>>>>>> Noise returns a value between 0 and 1, so you need to scale and offset >>>>>>> it >>>>>>> to fit your desired range. >>>>>>> >>>>>>> gray >>>>>>> >>>>>>> From: [email protected]<mailto: >>>>>>> [email protected]> [mailto: >>>>>>> [email protected]] On Behalf Of Pierre >>>>>>> Schiller >>>>>>> Sent: Wednesday, September 02, 2015 4:35 PM >>>>>>> To: [email protected]<mailto: >>>>>>> [email protected]> >>>>>>> Subject: Random expression for "noise" on Local.posy - please help >>>>>>> >>>>>>> Hello group. I am trying to make a Y value have a noise driven >>>>>>> parameter directly in it´s local.posy >>>>>>> I found out noise can do the job on the expression editor. >>>>>>> >>>>>>> But it only generates 1 value on 1 frame. I tried FC and end up on >>>>>>> an error: >>>>>>> FC noise( 15, 8, 5 ). >>>>>>> >>>>>>> How is the expression to be written? I want it to vary (randomly >>>>>>> between a 0.042 and 0.062) each frame. >>>>>>> >>>>>>> Thanks. >>>>>>> David R. >>>>>>> -- >>>>>>> Portfolio 2013<http://be.net/3dcinetv> >>>>>>> Cinema & TV production >>>>>>> Video Reel<https://vimeo.com/3dcinetv/reel2012> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>> Cinema & TV production >>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>> >>> >> > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >

