Not sure exactly how, but you might need to add another SRT to Matrix or a
Multiply Vector by Matrix to take in account the master parent.
Worth a try.

On Fri, Sep 4, 2015 at 6:38 PM, Pierre Schiller <
[email protected]> wrote:

> Thank you for sharing the setup on ICE.
> What I got is: a camera root parented to a null, that null will be the one
> to recieve the noise.
> Over that null, there´s a master parent which is already animated.
> I´ll try this setup and see how it goes.
>
> Regards.
>
> On Thu, Sep 3, 2015 at 4:05 PM, Olivier Jeannel <[email protected]>
> wrote:
>
>> Like this :[image: Inline image 1]
>>
>> On Thu, Sep 3, 2015 at 8:01 PM, Olivier Jeannel <[email protected]>
>> wrote:
>>
>>> Multiply by the global Kine of the Parent, no ?
>>>
>>> On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>> not at all. I want to do it on ICE. I checked out this one:
>>>>
>>>> http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html
>>>>
>>>> But the setup only worked with global pos. not local. I´d like to give
>>>> my null a local property since it´s parented to another null
>>>> which already carries animation.
>>>>
>>>>
>>>>
>>>> On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel <[email protected]
>>>> > wrote:
>>>>
>>>>> Any reason for not doing it with ice ?
>>>>>
>>>>> On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Thank you, sure will go write the expression now :)
>>>>>> This is amazing for camera tilts :)
>>>>>>
>>>>>> Cheers.
>>>>>>
>>>>>> On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> >ahem< That should be “noise” field…
>>>>>>>
>>>>>>> From: [email protected] [mailto:
>>>>>>> [email protected]] On Behalf Of Grahame Fuller
>>>>>>> Sent: Wednesday, September 02, 2015 5:24 PM
>>>>>>> To: [email protected]
>>>>>>> Subject: RE: Random expression for "noise" on Local.posy - please
>>>>>>> help
>>>>>>>
>>>>>>> Try this:
>>>>>>>
>>>>>>> 0.02*noise(fc, 15, 8)+0.042
>>>>>>>
>>>>>>> The three arguments to the noise function are (x,y,z) coordinates in
>>>>>>> a smoothly varying nose field, so at least one of them needs to be
>>>>>>> time-dependent (e.g. fc or t) so that you take a walk through the noise.
>>>>>>> Noise returns a value between 0 and 1, so you need to scale and offset 
>>>>>>> it
>>>>>>> to fit your desired range.
>>>>>>>
>>>>>>> gray
>>>>>>>
>>>>>>> From: [email protected]<mailto:
>>>>>>> [email protected]> [mailto:
>>>>>>> [email protected]] On Behalf Of Pierre
>>>>>>> Schiller
>>>>>>> Sent: Wednesday, September 02, 2015 4:35 PM
>>>>>>> To: [email protected]<mailto:
>>>>>>> [email protected]>
>>>>>>> Subject: Random expression for "noise" on Local.posy - please help
>>>>>>>
>>>>>>> Hello group. I am trying to make a Y value have a noise driven
>>>>>>> parameter directly in it´s local.posy
>>>>>>> I found out noise can do the job on the expression editor.
>>>>>>>
>>>>>>> But it only generates 1 value on 1 frame. I tried FC and end up on
>>>>>>> an error:
>>>>>>> FC noise( 15, 8, 5 ).
>>>>>>>
>>>>>>> How is the expression to be written? I want it to vary (randomly
>>>>>>> between a 0.042 and 0.062) each frame.
>>>>>>>
>>>>>>> Thanks.
>>>>>>> David R.
>>>>>>> --
>>>>>>> Portfolio 2013<http://be.net/3dcinetv>
>>>>>>> Cinema & TV production
>>>>>>> Video Reel<https://vimeo.com/3dcinetv/reel2012>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>> Cinema & TV production
>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>
>>>
>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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