Thank you very much for sharing. :) On Mon, Sep 7, 2015 at 6:33 AM, Morten Bartholdy <[email protected]> wrote:
> Hi Pierre > > > > I am not sure if I am missing the point, but if I am not mistaken it could > also be set up like in this scene. This way you can easily control and > visualize your noise function. > > > > > https://www.dropbox.com/s/q71t1l1k6j1frdk/ICE_Noise2Null_CameraRig_01.rar?dl=0 > > > > Softimage 2013 SP1 > > > > Morten > > > Den 4. september 2015 kl. 18:38 skrev Pierre Schiller < > [email protected]>: > > Thank you for sharing the setup on ICE. > What I got is: a camera root parented to a null, that null will be the one > to recieve the noise. > Over that null, there´s a master parent which is already animated. > I´ll try this setup and see how it goes. > Regards. > > On Thu, Sep 3, 2015 at 4:05 PM, Olivier Jeannel < [email protected] > > wrote: > > Like this : [image: Inline image 1] > > On Thu, Sep 3, 2015 at 8:01 PM, Olivier Jeannel < [email protected] > > wrote: > > Multiply by the global Kine of the Parent, no ? > > On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller < > [email protected] > wrote: > > not at all. I want to do it on ICE. I checked out this one: > > http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html > But the setup only worked with global pos. not local. I´d like to give my > null a local property since it´s parented to another null > which already carries animation. > > On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel < [email protected] > > wrote: > > Any reason for not doing it with ice ? > > On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller < > [email protected] > wrote: > > Thank you, sure will go write the expression now :) > This is amazing for camera tilts :) > Cheers. > > On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller < > [email protected] > wrote: > > >ahem< That should be “noise” field… > > From: [email protected] [mailto: > [email protected] ] On Behalf Of Grahame Fuller > Sent: Wednesday, September 02, 2015 5:24 PM > To: [email protected] > Subject: RE: Random expression for "noise" on Local.posy - please help > > Try this: > > 0.02*noise(fc, 15, 8)+0.042 > > The three arguments to the noise function are (x,y,z) coordinates in a > smoothly varying nose field, so at least one of them needs to be > time-dependent (e.g. fc or t) so that you take a walk through the noise. > Noise returns a value between 0 and 1, so you need to scale and offset it > to fit your desired range. > > gray > > From: [email protected] <mailto: > [email protected] > [mailto: > [email protected] ] On Behalf Of Pierre Schiller > Sent: Wednesday, September 02, 2015 4:35 PM > To: [email protected] <mailto: > [email protected] > > Subject: Random expression for "noise" on Local.posy - please help > > Hello group. I am trying to make a Y value have a noise driven parameter > directly in it´s local.posy > I found out noise can do the job on the expression editor. > > But it only generates 1 value on 1 frame. I tried FC and end up on an > error: > FC noise( 15, 8, 5 ). > > How is the expression to be written? I want it to vary (randomly between a > 0.042 and 0.062) each frame. > > Thanks. > David R. > -- > Portfolio 2013< http://be.net/3dcinetv > > Cinema & TV production > Video Reel< https://vimeo.com/3dcinetv/reel2012 > > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

