Thank you very much for sharing. :)

On Mon, Sep 7, 2015 at 6:33 AM, Morten Bartholdy <[email protected]>
wrote:

> Hi Pierre
>
>
>
> I am not sure if I am missing the point, but if I am not mistaken it could
> also be set up like in this scene. This way you can easily control and
> visualize your noise function.
>
>
>
>
> https://www.dropbox.com/s/q71t1l1k6j1frdk/ICE_Noise2Null_CameraRig_01.rar?dl=0
>
>
>
> Softimage 2013 SP1
>
>
>
> Morten
>
>
> Den 4. september 2015 kl. 18:38 skrev Pierre Schiller <
> [email protected]>:
>
> Thank you for sharing the setup on ICE.
> What I got is: a camera root parented to a null, that null will be the one
> to recieve the noise.
> Over that null, there´s a master parent which is already animated.
> I´ll try this setup and see how it goes.
> Regards.
>
> On Thu, Sep 3, 2015 at 4:05 PM, Olivier Jeannel < [email protected]
> > wrote:
>
> Like this : [image: Inline image 1]
>
> On Thu, Sep 3, 2015 at 8:01 PM, Olivier Jeannel < [email protected]
> > wrote:
>
> Multiply by the global Kine of the Parent, no ?
>
> On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller <
> [email protected] > wrote:
>
> not at all. I want to do it on ICE. I checked out this one:
>
> http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html
> But the setup only worked with global pos. not local. I´d like to give my
> null a local property since it´s parented to another null
> which already carries animation.
>
> On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel < [email protected]
> > wrote:
>
> Any reason for not doing it with ice ?
>
> On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller <
> [email protected] > wrote:
>
> Thank you, sure will go write the expression now :)
> This is amazing for camera tilts :)
> Cheers.
>
> On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller <
> [email protected] > wrote:
>
> >ahem< That should be “noise” field…
>
> From: [email protected] [mailto:
> [email protected] ] On Behalf Of Grahame Fuller
> Sent: Wednesday, September 02, 2015 5:24 PM
> To: [email protected]
> Subject: RE: Random expression for "noise" on Local.posy - please help
>
> Try this:
>
> 0.02*noise(fc, 15, 8)+0.042
>
> The three arguments to the noise function are (x,y,z) coordinates in a
> smoothly varying nose field, so at least one of them needs to be
> time-dependent (e.g. fc or t) so that you take a walk through the noise.
> Noise returns a value between 0 and 1, so you need to scale and offset it
> to fit your desired range.
>
> gray
>
> From: [email protected] <mailto:
> [email protected] > [mailto:
> [email protected] ] On Behalf Of Pierre Schiller
> Sent: Wednesday, September 02, 2015 4:35 PM
> To: [email protected] <mailto:
> [email protected] >
> Subject: Random expression for "noise" on Local.posy - please help
>
> Hello group. I am trying to make a Y value have a noise driven parameter
> directly in it´s local.posy
> I found out noise can do the job on the expression editor.
>
> But it only generates 1 value on 1 frame. I tried FC and end up on an
> error:
> FC noise( 15, 8, 5 ).
>
> How is the expression to be written? I want it to vary (randomly between a
> 0.042 and 0.062) each frame.
>
> Thanks.
> David R.
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