Alok, looking really good. You rendered with native cycles or are you using a render engine. I' d suggest looking at blender wikia on cycles so you can realize some of the parameters and structure of cycles to take the most advantage to translate those concepts back to unity. Your picture shows good results on RT. You mention you're using shader creation:via code, presets or shader environment on unity? On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote:
> Doing shading in unity. Out of curiosity, I compared the render times > between unity and blender. Here's the result: > > http://bit.ly/1YQjbe3 > > -- >

