Here is another update from the same project :

Car Interiors Unity HQ <https://goo.gl/z9PRl9>

On Sat, Oct 3, 2015 at 11:41 AM, Alok Gandhi <[email protected]>
wrote:

> I will further check on the cycles parameters.
>
> On Fri, Oct 2, 2015 at 7:24 PM, Alok Gandhi <[email protected]>
> wrote:
>
>> I am using some custom written shaders. These deals with image based
>> lightings. Simple parameters with a skybox for reflections. In fact, I have
>> one uber-shader that I tweaked to make most of the surfaces. I did the same
>> renders with Soft and the render times were much the same.
>>
>> On Fri, Oct 2, 2015 at 7:10 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> Alok, looking really good.
>>> You rendered with native cycles or are you using a render engine. I' d
>>> suggest looking at blender wikia on cycles so you can realize some of the
>>> parameters and structure of cycles to take the most advantage to translate
>>> those concepts back to unity.
>>> Your picture shows good results on RT. You mention you're using shader
>>> creation:via code, presets or shader environment on unity?
>>> On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote:
>>>
>>>> Doing shading in unity. Out of curiosity, I compared the render times
>>>> between unity and blender. Here's the result:
>>>>
>>>> http://bit.ly/1YQjbe3
>>>>
>>>> --
>>>>
>>>
>>
>>
>> --
>>
>
>
>
> --
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