Here is another update from the same project : Car Interiors Unity HQ <https://goo.gl/z9PRl9>
On Sat, Oct 3, 2015 at 11:41 AM, Alok Gandhi <[email protected]> wrote: > I will further check on the cycles parameters. > > On Fri, Oct 2, 2015 at 7:24 PM, Alok Gandhi <[email protected]> > wrote: > >> I am using some custom written shaders. These deals with image based >> lightings. Simple parameters with a skybox for reflections. In fact, I have >> one uber-shader that I tweaked to make most of the surfaces. I did the same >> renders with Soft and the render times were much the same. >> >> On Fri, Oct 2, 2015 at 7:10 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> Alok, looking really good. >>> You rendered with native cycles or are you using a render engine. I' d >>> suggest looking at blender wikia on cycles so you can realize some of the >>> parameters and structure of cycles to take the most advantage to translate >>> those concepts back to unity. >>> Your picture shows good results on RT. You mention you're using shader >>> creation:via code, presets or shader environment on unity? >>> On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote: >>> >>>> Doing shading in unity. Out of curiosity, I compared the render times >>>> between unity and blender. Here's the result: >>>> >>>> http://bit.ly/1YQjbe3 >>>> >>>> -- >>>> >>> >> >> >> -- >> > > > > -- > --

