I am using some custom written shaders. These deals with image based lightings. Simple parameters with a skybox for reflections. In fact, I have one uber-shader that I tweaked to make most of the surfaces. I did the same renders with Soft and the render times were much the same.
On Fri, Oct 2, 2015 at 7:10 PM, Pierre Schiller < [email protected]> wrote: > Alok, looking really good. > You rendered with native cycles or are you using a render engine. I' d > suggest looking at blender wikia on cycles so you can realize some of the > parameters and structure of cycles to take the most advantage to translate > those concepts back to unity. > Your picture shows good results on RT. You mention you're using shader > creation:via code, presets or shader environment on unity? > On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote: > >> Doing shading in unity. Out of curiosity, I compared the render times >> between unity and blender. Here's the result: >> >> http://bit.ly/1YQjbe3 >> >> -- >> > --

