I am using some custom written shaders. These deals with image based
lightings. Simple parameters with a skybox for reflections. In fact, I have
one uber-shader that I tweaked to make most of the surfaces. I did the same
renders with Soft and the render times were much the same.

On Fri, Oct 2, 2015 at 7:10 PM, Pierre Schiller <
[email protected]> wrote:

> Alok, looking really good.
> You rendered with native cycles or are you using a render engine. I' d
> suggest looking at blender wikia on cycles so you can realize some of the
> parameters and structure of cycles to take the most advantage to translate
> those concepts back to unity.
> Your picture shows good results on RT. You mention you're using shader
> creation:via code, presets or shader environment on unity?
> On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote:
>
>> Doing shading in unity. Out of curiosity, I compared the render times
>> between unity and blender. Here's the result:
>>
>> http://bit.ly/1YQjbe3
>>
>> --
>>
>


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