I will further check on the cycles parameters. On Fri, Oct 2, 2015 at 7:24 PM, Alok Gandhi <[email protected]> wrote:
> I am using some custom written shaders. These deals with image based > lightings. Simple parameters with a skybox for reflections. In fact, I have > one uber-shader that I tweaked to make most of the surfaces. I did the same > renders with Soft and the render times were much the same. > > On Fri, Oct 2, 2015 at 7:10 PM, Pierre Schiller < > [email protected]> wrote: > >> Alok, looking really good. >> You rendered with native cycles or are you using a render engine. I' d >> suggest looking at blender wikia on cycles so you can realize some of the >> parameters and structure of cycles to take the most advantage to translate >> those concepts back to unity. >> Your picture shows good results on RT. You mention you're using shader >> creation:via code, presets or shader environment on unity? >> On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote: >> >>> Doing shading in unity. Out of curiosity, I compared the render times >>> between unity and blender. Here's the result: >>> >>> http://bit.ly/1YQjbe3 >>> >>> -- >>> >> > > > -- > --

