I will further check on the cycles parameters.

On Fri, Oct 2, 2015 at 7:24 PM, Alok Gandhi <[email protected]>
wrote:

> I am using some custom written shaders. These deals with image based
> lightings. Simple parameters with a skybox for reflections. In fact, I have
> one uber-shader that I tweaked to make most of the surfaces. I did the same
> renders with Soft and the render times were much the same.
>
> On Fri, Oct 2, 2015 at 7:10 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> Alok, looking really good.
>> You rendered with native cycles or are you using a render engine. I' d
>> suggest looking at blender wikia on cycles so you can realize some of the
>> parameters and structure of cycles to take the most advantage to translate
>> those concepts back to unity.
>> Your picture shows good results on RT. You mention you're using shader
>> creation:via code, presets or shader environment on unity?
>> On Oct 1, 2015 2:48 AM, "Alok Gandhi" <[email protected]> wrote:
>>
>>> Doing shading in unity. Out of curiosity, I compared the render times
>>> between unity and blender. Here's the result:
>>>
>>> http://bit.ly/1YQjbe3
>>>
>>> --
>>>
>>
>
>
> --
>



--

Reply via email to