Doing previs stuff now in maya 2015 sp5... doing lots of things, not just
animation.

I find it hard to animate in, I miss my color coded animation divot. Being
able to open an animation editor from a right click, default shortcut key
for deleting a keyframe at the current frame? Copying and pasting animation
is actually confusing. The preference editor is horrible, the few guys here
that know maya never know where anything is. The default tangent weighting
options mean more key frames to get the same trajectory. Particle caching
is horrible blackbox that doesn't make any sense to me. The tools for
caching particles and fluids have all the same names and behavior but they
are located in different menus and don't work for each other. Sure they are
in different menus but come on! The wannabe animation mixer is a bit tricky
but works most the time. Duplicating objects and hierarchies is super
frustrating and I rarely get what I want. Multi mother effing edit of
property/attribute panels. And no I will NOT use a spreadsheet! Isolate
selection is annoying.

A lot of these things are getting iterated on right now and many are
improved in 2016.

Is there a better option for the long run? Probably not...

*written with my thumbs
On Nov 23, 2015 7:42 AM, "Eric Thivierge" <[email protected]> wrote:

> I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <[email protected]
> > wrote:
>
>> agree about moving on but for the time being if for the same task in
>> softimage you can do alone and in 4 days and in maya or anything else  you
>> need 3 more guys and double or more time...
>> anyway I will shut up now :)
>>
>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <[email protected]>
>> wrote:
>>
>>> Hey Dan! Long time no see! :)
>>>
>>> From my point of view Maya still seems the best choice. They're working
>>> to push the Game pipeline / integration stuff more and more and their
>>> animation tools are the industry standard. I don't really have experience
>>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>>> have a lot of tools / options from what I saw from the motion graphics
>>> folks I know.
>>>
>>> Sticking with Softimage for the time being is OK in my opinion, as long
>>> as you're training up on another Software as new technologies and tools
>>> won't be available for Softimage moving forward.
>>>
>>> Best,
>>> Eric T.
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <
>>> [email protected]> wrote:
>>>
>>>> heh Softimage man Softimage... nothing will replace it fully in years
>>>> to come so instead of wasting time do some real work ;)
>>>>
>>>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim <[email protected]>
>>>> wrote:
>>>>
>>>>> Hey guys.
>>>>>
>>>>> I just like to ask if you guys found 3D software as alternative tool.
>>>>> I am also looking for a software, but it is hard to decide one. What I
>>>>> am doing is mostly animation and game works, not motion graphic or
>>>>> simulation stuff.
>>>>>
>>>>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I
>>>>> also like to know what you guys chose. If you guys also can put short
>>>>> comment what is good about that software, that will be thankful.
>>>>>
>>>>> Cheers
>>>>> Daniel
>>>>>
>>>>> <http://www.danielkim3d.com>
>>>>>
>>>>>
>>>>
>>>
>>
>

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