Ah.. I'll have to try that thanks..

I assume you can also add new bones in step 3?
step 4 - copy weights is by name or by distance? you mentioned UV, I guess
I can check the help file but sometimes even with that it's complex.

On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara <[email protected]> wrote:

> Not that I know, but I haven't look.
>
> The process is very simple.
>
> lets say we have a skinned object called objA
>
> 1 - duplicate objA
> now you have a duplicated without skin and history, lets call it objB
>
> 2 - edit objB topology as you want
>
> 3 - skin objB to the same bones as objA (or different bones but with the
> same names)
>
> 4 - select objA, then objB and use Copy Skin Weights:
> Animation > Skin > Edit Smooth Skin > Copy Skin Weights
> You have a few options if you press the square button (like copy through
> UV Space, etc)
>
> 5 - Delete objA, and rename objB if necessary.
>
> You could script this in a two step process.
> Something I'm planning to do someday.
>
> Now, if you have already edited your topology on objA without duplicating
> it, the weights in objA will be broken on the new vertices, and I said you
> would be screwed in my previous email, but you may still have a chance if
> you haven't done big topology changes.
> Just duplicate your edited objA and repeat the process from step 3.
>
> You won't ever have the versatility you have in Softimage, but still,
> better than nothing. Way better than older Maya versions where you were
> just screwed.
>
> Martin
>
>
>
> On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata <[email protected]>
> wrote:
>
>> is there a youtube video on this process? I'm transitioning to maya 2016
>> at the moment.
>>
>>
>> On Mon, Nov 23, 2015 at 5:40 PM, Martin <[email protected]> wrote:
>>
>>> No you can't change the topology without messing up the weights. But
>>> nowadays, you can duplicate it, work on the duplicate and then, apply skin
>>> and copy weights from the original one.
>>>
>>> In older Maya's copy weights wasn't very reliable and you would have to
>>> use some slow scripts to copy through xyz coordinates. But I haven't had
>>> any problem with newer versions.
>>>
>>> If you forget to duplicate and change the topology, you're screwed.
>>>
>>> Martin
>>> Sent from my iPhone
>>>
>>
>

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