Ah.. I'll have to try that thanks.. I assume you can also add new bones in step 3? step 4 - copy weights is by name or by distance? you mentioned UV, I guess I can check the help file but sometimes even with that it's complex.
On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara <[email protected]> wrote: > Not that I know, but I haven't look. > > The process is very simple. > > lets say we have a skinned object called objA > > 1 - duplicate objA > now you have a duplicated without skin and history, lets call it objB > > 2 - edit objB topology as you want > > 3 - skin objB to the same bones as objA (or different bones but with the > same names) > > 4 - select objA, then objB and use Copy Skin Weights: > Animation > Skin > Edit Smooth Skin > Copy Skin Weights > You have a few options if you press the square button (like copy through > UV Space, etc) > > 5 - Delete objA, and rename objB if necessary. > > You could script this in a two step process. > Something I'm planning to do someday. > > Now, if you have already edited your topology on objA without duplicating > it, the weights in objA will be broken on the new vertices, and I said you > would be screwed in my previous email, but you may still have a chance if > you haven't done big topology changes. > Just duplicate your edited objA and repeat the process from step 3. > > You won't ever have the versatility you have in Softimage, but still, > better than nothing. Way better than older Maya versions where you were > just screwed. > > Martin > > > > On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata <[email protected]> > wrote: > >> is there a youtube video on this process? I'm transitioning to maya 2016 >> at the moment. >> >> >> On Mon, Nov 23, 2015 at 5:40 PM, Martin <[email protected]> wrote: >> >>> No you can't change the topology without messing up the weights. But >>> nowadays, you can duplicate it, work on the duplicate and then, apply skin >>> and copy weights from the original one. >>> >>> In older Maya's copy weights wasn't very reliable and you would have to >>> use some slow scripts to copy through xyz coordinates. But I haven't had >>> any problem with newer versions. >>> >>> If you forget to duplicate and change the topology, you're screwed. >>> >>> Martin >>> Sent from my iPhone >>> >> >

