I usually use the builtin function from the bonus tools for correctives. There is also a free plugin ( called Shapes if I remember correclty ) to create them.
Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA> 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>: > Just getting on the Maya band wagon now. Bah. > > So I'm animating something as I typically would in Softimage. Sometimes I > might need a shape to fix something...a pose or a joint. Grab the Geo save > a few shape keys in secondary modeling and done. > > Even in Max on a rigged character. Add an Edit poly and away you go. > > This Maya rigger I'm working with gave me this convoluted process to make > shapes on the fly...hardly on the fly....I had to take notes! Is there not > another way...even if there's a script or plugin? Excuse me but I'm new to > the Maya madness. > > -- > > Chris Johnson | www.someonescousin.com | 416.473.1624 > > <https://www.facebook.com/someonescousin/> > <https://instagram.com/someonescousinofficial/> > <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin> > > >

