I usually use the builtin function from the bonus tools for correctives.
There is also a free plugin ( called Shapes if I remember correclty ) to
create them.

Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA>

2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>:

> Just getting on the Maya band wagon now. Bah.
>
> So I'm animating something as I typically would in Softimage. Sometimes I
> might need a shape to fix something...a pose or a joint. Grab the Geo save
> a few shape keys in secondary modeling and done.
>
> Even in Max on a rigged character. Add an Edit poly and away you go.
>
> This Maya rigger I'm working with gave me this convoluted process to make
> shapes on the fly...hardly on the fly....I had to take notes! Is there not
> another way...even if there's a script or plugin? Excuse me but I'm new to
> the Maya madness.
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
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