No problem, I was also struggling with correctives and rely on scripts most
of the time.

Too bad that that tool is basically hidden inside an addon to the software
itself...perfectly logical

2015-12-15 16:20 GMT+01:00 Chris Johnson <[email protected]>:

> Sweet...figured there had to be a way!
>
> Thanks Nicolas.
>
> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <[email protected]>
> wrote:
>
>> I usually use the builtin function from the bonus tools for correctives.
>> There is also a free plugin ( called Shapes if I remember correclty ) to
>> create them.
>>
>> Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA>
>>
>> 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>:
>>
>>> Just getting on the Maya band wagon now. Bah.
>>>
>>> So I'm animating something as I typically would in Softimage. Sometimes
>>> I might need a shape to fix something...a pose or a joint. Grab the Geo
>>> save a few shape keys in secondary modeling and done.
>>>
>>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>>
>>> This Maya rigger I'm working with gave me this convoluted process to
>>> make shapes on the fly...hardly on the fly....I had to take notes! Is there
>>> not another way...even if there's a script or plugin? Excuse me but I'm new
>>> to the Maya madness.
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
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>>>
>>>
>>>
>>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>          <https://www.facebook.com/someonescousin/>
> <https://instagram.com/someonescousinofficial/>
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>
>
>

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