No problem, I was also struggling with correctives and rely on scripts most of the time.
Too bad that that tool is basically hidden inside an addon to the software itself...perfectly logical 2015-12-15 16:20 GMT+01:00 Chris Johnson <[email protected]>: > Sweet...figured there had to be a way! > > Thanks Nicolas. > > On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <[email protected]> > wrote: > >> I usually use the builtin function from the bonus tools for correctives. >> There is also a free plugin ( called Shapes if I remember correclty ) to >> create them. >> >> Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA> >> >> 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>: >> >>> Just getting on the Maya band wagon now. Bah. >>> >>> So I'm animating something as I typically would in Softimage. Sometimes >>> I might need a shape to fix something...a pose or a joint. Grab the Geo >>> save a few shape keys in secondary modeling and done. >>> >>> Even in Max on a rigged character. Add an Edit poly and away you go. >>> >>> This Maya rigger I'm working with gave me this convoluted process to >>> make shapes on the fly...hardly on the fly....I had to take notes! Is there >>> not another way...even if there's a script or plugin? Excuse me but I'm new >>> to the Maya madness. >>> >>> -- >>> >>> Chris Johnson | www.someonescousin.com | 416.473.1624 >>> >>> <https://www.facebook.com/someonescousin/> >>> <https://instagram.com/someonescousinofficial/> >>> <https://twitter.com/someonescousin> >>> <http://vimeo.com/someonescousin> >>> >>> >>> >> > > > -- > > Chris Johnson | www.someonescousin.com | 416.473.1624 > > <https://www.facebook.com/someonescousin/> > <https://instagram.com/someonescousinofficial/> > <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin> > > >

