hehe I don;t like the fact they they axed better software but who asked
us...
while OT UI with ton of icons that btw changes every now and then is sooo
logical to follow.. man...
how time is lost for every coupel seconds you have to mouse hover to check
what taht mess of icon is all about :)
anyway just a rant.

case solved.

SI rtulez..


move on ;)

On Mon, Jan 18, 2016 at 8:04 PM, Sven Constable <[email protected]>
wrote:

> Yes it was. And I have to say I didn't like it very much since they
> changed that. I still  think 'constant' described it better since 'stepped'
> implies a change in a value whereas 'constant' is clear to me (a value
> simply stays constant and did not change).
>
> Oh, and I also don't like the new icons they introduced. :)
>
>
>
> sven
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Luc-Eric Rousseau
> *Sent:* Monday, January 18, 2016 7:25 PM
> *To:* [email protected]
> *Subject:* Re: Stepped curves a´la Maya in Softimage?
>
>
>
> It used to be called "Curve>Constant".
>
> It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in
> Maya.
>
>
>
> On 18 January 2016 at 06:48, gareth bell <[email protected]> wrote:
>
>
> I think "Softimage" is Esperanto for "Just works out-of-the-box"
> ------------------------------
>
> From: [email protected]
> To: [email protected]
> Subject: Re: Stepped curves a´la Maya in Softimage?
> Date: Mon, 18 Jan 2016 12:13:05 +0100
>
>
>
> and keep in mind this is per segment
>
> so you can combine linear, stepped and curved, play around with the
> handles and extrapolation behavior (what happens before and after the
> curve) at will – in a single curve.
>
> XSI’s animation editor is a treasure trove.
>
>
>
>
>
> *From:* Andres Stephens <[email protected]>
>
> *Sent:* Monday, January 18, 2016 5:40 AM
>
> *To:* [email protected]
>
> *Subject:* RE: Stepped curves a´la Maya in Softimage?
>
>
>
>
>
> Heh, I asked this in the forums the other day. I guess I overcomplicated
> myself. Super easy. =P
>
> -Draise
>
>
>
>
> *From: *Pierre Schiller <[email protected]>
> *Sent: *17 January 2016 15:14
> *To: *[email protected]
> *Subject: *Re: Stepped curves a´la Maya in Softimage?
>
>
>
> YesI never thought It would be this easy! Thanks. I did a tutorial after I
> found another post on si-community. :D
>
>
>
> On Sun, Jan 17, 2016 at 7:25 AM, gareth bell <[email protected]>
> wrote:
>
>
> Like this?
>
> http://oi66.tinypic.com/z8poj.jpg
>
>
> From: [email protected]
> Date: Sun, 17 Jan 2016 00:50:08 -0500
> Subject: Stepped curves a´la Maya in Softimage?
> To: [email protected]
>
>
>
> Hello, one feature I haven´t really find out how to simulate in Softimage
> from Maya´s animation graph is the "stepped curves" feature which works
> like this:
>
> I "key" a pose for the etire character on frame 10 and I go to frame 20
> and create another (new) pose for the character. So, Maya automatically
> creates a "previous" key pose copy (from frame 10) onto frame 19, that way
> it "holds" the pose and you don´t have to worry to create a clone or a huge
> copy/paste from the previous "posed" position of the character.
>
> Something like this:
> https://vimeo.com/146448078
>
> Watch first minute or from minute 2 onwards.
>
> So, big question here: Is there an "automated" way to do this on
> softimage? anyone knows about a plugin?
> Zinkia´s Pocoyo is animated in softimage such way, I believe they did
> created an addon that does this automatic pre-pose keying when a new key
> lands on the animation editor, making a stepped curve-approach animation
> workable in every aspect. :)
>
> Please help if you have a workflow recommendation / script for this.
>
> Thanks.
>
>
> --
>
> *Portfolio 2013* <http://be.net/3dcinetv>
>
> Cinema & TV production
>
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
>
>
> --
>
> *Portfolio 2013* <http://be.net/3dcinetv>
>
> Cinema & TV production
>
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
>
>
>

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