Sorry for going a little OT but the more I think about the words Softimage (the company) chose for certain functions of their software, the more I have to smile. You may think this is all semantics :), but I don't agree. The functions 'Constant', 'Linear' and 'Spline' described the extrapolation of a value very correctly. Not the value after the next keyframe (because this would be a new keyframe and a new value anyway). But they decided to name that functionality after what it does for a certain keyframe: It doesn’t change the value! It remains constant so it was called 'Constant'. On the other hand 'Stepped' does not correctly describes the extrapolation of the value because a curve will only be in a stepped form *after* a next keyframe. So 'stepped' does not describes a keyframe as correct as 'constant' does.
Maybe they called it 'stepped' because in the past Maya could only change the fcurve in a whole, not per segment as Softimage can. But hey, I didn't say Maya is for animation. I only say Softimage has more logical descriptions. ;) sven From: [email protected] [mailto:[email protected]] On Behalf Of Mirko Jankovic Sent: Monday, January 18, 2016 8:09 PM To: [email protected] Subject: Re: Stepped curves a´la Maya in Softimage? hehe I don;t like the fact they they axed better software but who asked us... while OT UI with ton of icons that btw changes every now and then is sooo logical to follow.. man... how time is lost for every coupel seconds you have to mouse hover to check what taht mess of icon is all about :) anyway just a rant. case solved. SI rtulez.. move on ;) On Mon, Jan 18, 2016 at 8:04 PM, Sven Constable <[email protected]> wrote: Yes it was. And I have to say I didn't like it very much since they changed that. I still think 'constant' described it better since 'stepped' implies a change in a value whereas 'constant' is clear to me (a value simply stays constant and did not change). Oh, and I also don't like the new icons they introduced. :) sven From: [email protected] [mailto:[email protected]] On Behalf Of Luc-Eric Rousseau Sent: Monday, January 18, 2016 7:25 PM To: [email protected] Subject: Re: Stepped curves a´la Maya in Softimage? It used to be called "Curve>Constant". It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in Maya. On 18 January 2016 at 06:48, gareth bell <[email protected]> wrote: I think "Softimage" is Esperanto for "Just works out-of-the-box" _____ From: [email protected] To: [email protected] Subject: Re: Stepped curves a´la Maya in Softimage? Date: Mon, 18 Jan 2016 12:13:05 +0100 and keep in mind this is per segment so you can combine linear, stepped and curved, play around with the handles and extrapolation behavior (what happens before and after the curve) at will – in a single curve. XSI’s animation editor is a treasure trove. From: Andres Stephens <mailto:[email protected]> Sent: Monday, January 18, 2016 5:40 AM To: [email protected] Subject: RE: Stepped curves a´la Maya in Softimage? Heh, I asked this in the forums the other day. I guess I overcomplicated myself. Super easy. =P -Draise From: Pierre Schiller <mailto:[email protected]> Sent: 17 January 2016 15:14 To: [email protected] Subject: Re: Stepped curves a´la Maya in Softimage? YesI never thought It would be this easy! Thanks. I did a tutorial after I found another post on si-community. :D On Sun, Jan 17, 2016 at 7:25 AM, gareth bell <[email protected]> wrote: Like this? http://oi66.tinypic.com/z8poj.jpg From: [email protected] Date: Sun, 17 Jan 2016 00:50:08 -0500 Subject: Stepped curves a´la Maya in Softimage? To: [email protected] Hello, one feature I haven´t really find out how to simulate in Softimage from Maya´s animation graph is the "stepped curves" feature which works like this: I "key" a pose for the etire character on frame 10 and I go to frame 20 and create another (new) pose for the character. So, Maya automatically creates a "previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the pose and you don´t have to worry to create a clone or a huge copy/paste from the previous "posed" position of the character. Something like this: https://vimeo.com/146448078 Watch first minute or from minute 2 onwards. So, big question here: Is there an "automated" way to do this on softimage? anyone knows about a plugin? Zinkia´s Pocoyo is animated in softimage such way, I believe they did created an addon that does this automatic pre-pose keying when a new key lands on the animation editor, making a stepped curve-approach animation workable in every aspect. :) Please help if you have a workflow recommendation / script for this. Thanks. -- <http://be.net/3dcinetv> Portfolio 2013 Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012> -- <http://be.net/3dcinetv> Portfolio 2013 Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

