Sorry for going a little OT but the more I think about the words Softimage (the 
company) chose for certain functions of their software, the more I have to 
smile. You may think this is all semantics :), but I don't agree.  The 
functions 'Constant', 'Linear' and 'Spline' described the extrapolation of a 
value very correctly. Not the value after the next keyframe (because this would 
be a new keyframe and a new value anyway). But they decided to name that 
functionality after what it does for a certain keyframe: It doesn’t change the 
value! It remains constant so it was called 'Constant'. On the other hand 
'Stepped' does not correctly describes the extrapolation of the value because a 
curve will only be in a stepped form *after* a next keyframe. So 'stepped' does 
not describes a keyframe as correct as 'constant' does.

 

Maybe they called it 'stepped' because in the past Maya could only change the 
fcurve in a whole, not per segment as Softimage can. But hey, I didn't say Maya 
is for animation. I only say Softimage has more logical descriptions. ;)

 

sven

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mirko Jankovic
Sent: Monday, January 18, 2016 8:09 PM
To: [email protected]
Subject: Re: Stepped curves a´la Maya in Softimage?

 

hehe I don;t like the fact they they axed better software but who asked us...

while OT UI with ton of icons that btw changes every now and then is sooo 
logical to follow.. man...

how time is lost for every coupel seconds you have to mouse hover to check what 
taht mess of icon is all about :)

anyway just a rant. 

 

case solved.

 

SI rtulez.. 

 

 

move on ;)

 

On Mon, Jan 18, 2016 at 8:04 PM, Sven Constable <[email protected]> 
wrote:

Yes it was. And I have to say I didn't like it very much since they changed 
that. I still  think 'constant' described it better since 'stepped' implies a 
change in a value whereas 'constant' is clear to me (a value simply stays 
constant and did not change).

Oh, and I also don't like the new icons they introduced. :)

 

sven  

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Monday, January 18, 2016 7:25 PM
To: [email protected]
Subject: Re: Stepped curves a´la Maya in Softimage?

 

It used to be called "Curve>Constant".

It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in Maya.

 

On 18 January 2016 at 06:48, gareth bell <[email protected]> wrote:


I think "Softimage" is Esperanto for "Just works out-of-the-box"

  _____  

From: [email protected]
To: [email protected]
Subject: Re: Stepped curves a´la Maya in Softimage?
Date: Mon, 18 Jan 2016 12:13:05 +0100

 

and keep in mind this is per segment

so you can combine linear, stepped and curved, play around with the handles and 
extrapolation behavior (what happens before and after the curve) at will – in a 
single curve.

XSI’s animation editor is a treasure trove.

 

 

From: Andres Stephens <mailto:[email protected]>  

Sent: Monday, January 18, 2016 5:40 AM

To: [email protected] 

Subject: RE: Stepped curves a´la Maya in Softimage?

 

 

Heh, I asked this in the forums the other day. I guess I overcomplicated 
myself. Super easy. =P 

-Draise

 


From: Pierre Schiller <mailto:[email protected]> 
Sent: 17 January 2016 15:14
To: [email protected]
Subject: Re: Stepped curves a´la Maya in Softimage?

 

YesI never thought It would be this easy! Thanks. I did a tutorial after I 
found another post on si-community. :D

 

On Sun, Jan 17, 2016 at 7:25 AM, gareth bell <[email protected]> wrote:


Like this?

http://oi66.tinypic.com/z8poj.jpg





From: [email protected]
Date: Sun, 17 Jan 2016 00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: [email protected]

 

Hello, one feature I haven´t really find out how to simulate in Softimage from 
Maya´s animation graph is the "stepped curves" feature which works like this:

I "key" a pose for the etire character on frame 10 and I go to frame 20 and 
create another (new) pose for the character. So, Maya automatically creates a 
"previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the 
pose and you don´t have to worry to create a clone or a huge copy/paste from 
the previous "posed" position of the character.

Something like this:
https://vimeo.com/146448078

Watch first minute or from minute 2 onwards.

So, big question here: Is there an "automated" way to do this on softimage? 
anyone knows about a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they did created 
an addon that does this automatic pre-pose keying when a new key lands on the 
animation editor, making a stepped curve-approach animation workable in every 
aspect. :)

Please help if you have a workflow recommendation / script for this.

Thanks.



-- 

 <http://be.net/3dcinetv> Portfolio 2013

Cinema & TV production

Video Reel <https://vimeo.com/3dcinetv/reel2012> 




-- 

 <http://be.net/3dcinetv> Portfolio 2013

Cinema & TV production

Video Reel <https://vimeo.com/3dcinetv/reel2012> 

 

 

 

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