"Haven’t had a need to hack a .ma file in a really long time. But I’m
sure there are still folks out there relying on it."
Oh definitely!
Using (and hacking) .ma files is still very useful when dealing with
multiple external sources. e.g. reference files, textures, plugins etc.
It's easy to clean out certain parts of the file header, so you can
have Maya open a scene without throwing a ton of errors and go 'belly
up' because something "important" is missing.
Other than that, I do miss working in Softimage.... :-(
Rob
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On 26-1-2016 18:25, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
Haven’t had a need to hack a .ma file in a really long time. But I’m
sure there are still folks out there relying on it.