How are they looking on character animation side right now? one of the problems with H is that they still have a bit steep learning curve which it self wouldn't be a big problem if it wasn't due to lack of free time to spend on that learning :(
On Sun, Jan 24, 2016 at 9:40 PM, Juhani Karlsson <[email protected]> wrote: > Sidefx is getting a lot of momentum these days. I think Maya will get > serious competitor if and when sidefx starts to push the character side > more. > On 24 Jan 2016 21:13, "Adam Sale" <[email protected]> wrote: > >> The one thing to note i have found with ngskin is it only plays nicely >> with . ma files. >> >> I fear an .mb getting touched by it. >> >> I agree with Graham. When we compare what we had in soft, we are always >> bound for disappointment. That's not to say we shouldn't be trying to push >> our agenda every possible chance. >> >> I haven't rigged in soft since the day it was announced eol. My students >> literally stopped paying attention in an instant. >> >> I just resigned myself to pushing into Maya fully. Too painful otherwise. >> On Jan 24, 2016 8:38 AM, "Eric Turman" <[email protected]> wrote: >> >>> I sent this off a bit too quickly: >>> >>> 1. point weight in Softimage >>> 2. export back to May via. .FBX >>> 3. then make a .mel script to connect the deformers to you Maya rig. >>> >>> >>> On Sun, Jan 24, 2016 at 10:32 AM, Eric Turman <[email protected]> >>> wrote: >>> >>>> I tried using that plugin on a freelance project with many characters >>>> that I had to rig and point weight in Maya. While it was much better than >>>> Maya's default, and I know that it is much better than what Maya users are >>>> used to, it still was horribly klunky and unpleasant to work with. I don't >>>> think this is entirely the developer's fault though; I blame the designers >>>> of Maya for thier corrupted workflow. >>>> >>>> So, when I tried it last year I found it only slightly less awkward to >>>> work with but I quickly ran into many sticky points with it. So, when I >>>> asked the ngSkin tools community how to achieve some of the sublime >>>> workflow that Soft natively, the users responded to me with "why would you >>>> want to do that" and the like. So, no, I can not agree with you and >>>> recommend that plugin Graham. >>>> >>>> Instead just use Softimage to point weight and <gak> write a mel script >>>> <gak> to hook the deformers back up the the control structure...that was >>>> what I ended up doing and I was much much much happier for it. >>>> >>>> >>>> >>>> >>> -- >>> >>> >>> >>> >>> -=T=- >>> >>

