How are they looking on character animation side right now?
one of the problems with H is that they still have a bit steep learning
curve which it self wouldn't be a big problem if it wasn't due to lack of
free time to spend on that learning :(

On Sun, Jan 24, 2016 at 9:40 PM, Juhani Karlsson <[email protected]>
wrote:

> Sidefx is getting a lot of momentum these days. I think Maya will get
> serious competitor if and when sidefx starts to push the character side
> more.
> On 24 Jan 2016 21:13, "Adam Sale" <[email protected]> wrote:
>
>> The one thing to note i have found with ngskin is it only plays nicely
>> with . ma files.
>>
>> I fear an .mb getting touched by it.
>>
>> I agree with Graham. When we compare what we had in soft, we are always
>> bound for disappointment. That's not to say we shouldn't be trying to push
>> our agenda every possible chance.
>>
>> I haven't rigged in soft since the day it was announced eol. My students
>> literally stopped paying attention in an instant.
>>
>> I just resigned myself to pushing into Maya fully. Too painful otherwise.
>> On Jan 24, 2016 8:38 AM, "Eric Turman" <[email protected]> wrote:
>>
>>> I sent this off a bit too quickly:
>>>
>>>    1. point weight in Softimage
>>>    2. export back to May via. .FBX
>>>    3. then make a .mel script to connect the deformers to you Maya rig.
>>>
>>>
>>> On Sun, Jan 24, 2016 at 10:32 AM, Eric Turman <[email protected]>
>>> wrote:
>>>
>>>> I tried using that plugin on a freelance project with many characters
>>>> that I had to rig and point weight in Maya. While it was much better than
>>>> Maya's default, and I know that it is much better than what Maya users are
>>>> used to, it still was horribly klunky and unpleasant to work with. I don't
>>>> think this is entirely the developer's fault though; I blame the designers
>>>> of Maya for thier corrupted workflow.
>>>>
>>>> So, when I tried it last year I found it only slightly less awkward to
>>>> work with but I quickly ran into many sticky points with it. So, when I
>>>> asked the ngSkin tools community how to achieve some of the sublime
>>>> workflow that Soft natively, the users responded to me with "why would you
>>>> want to do that" and the like. So, no, I can not agree with you and
>>>> recommend that plugin Graham.
>>>>
>>>> Instead just use Softimage to point weight and <gak> write a mel script
>>>> <gak> to  hook the deformers back up the the control structure...that was
>>>> what I ended up doing and I was much much much happier for it.
>>>>
>>>>
>>>>
>>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>

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