Sidefx is getting a lot of momentum these days. I think Maya will get serious competitor if and when sidefx starts to push the character side more. On 24 Jan 2016 21:13, "Adam Sale" <[email protected]> wrote:
> The one thing to note i have found with ngskin is it only plays nicely > with . ma files. > > I fear an .mb getting touched by it. > > I agree with Graham. When we compare what we had in soft, we are always > bound for disappointment. That's not to say we shouldn't be trying to push > our agenda every possible chance. > > I haven't rigged in soft since the day it was announced eol. My students > literally stopped paying attention in an instant. > > I just resigned myself to pushing into Maya fully. Too painful otherwise. > On Jan 24, 2016 8:38 AM, "Eric Turman" <[email protected]> wrote: > >> I sent this off a bit too quickly: >> >> 1. point weight in Softimage >> 2. export back to May via. .FBX >> 3. then make a .mel script to connect the deformers to you Maya rig. >> >> >> On Sun, Jan 24, 2016 at 10:32 AM, Eric Turman <[email protected]> >> wrote: >> >>> I tried using that plugin on a freelance project with many characters >>> that I had to rig and point weight in Maya. While it was much better than >>> Maya's default, and I know that it is much better than what Maya users are >>> used to, it still was horribly klunky and unpleasant to work with. I don't >>> think this is entirely the developer's fault though; I blame the designers >>> of Maya for thier corrupted workflow. >>> >>> So, when I tried it last year I found it only slightly less awkward to >>> work with but I quickly ran into many sticky points with it. So, when I >>> asked the ngSkin tools community how to achieve some of the sublime >>> workflow that Soft natively, the users responded to me with "why would you >>> want to do that" and the like. So, no, I can not agree with you and >>> recommend that plugin Graham. >>> >>> Instead just use Softimage to point weight and <gak> write a mel script >>> <gak> to hook the deformers back up the the control structure...that was >>> what I ended up doing and I was much much much happier for it. >>> >>> >>> >>> >> -- >> >> >> >> >> -=T=- >> >

