Sidefx is getting a lot of momentum these days. I think Maya will get
serious competitor if and when sidefx starts to push the character side
more.
On 24 Jan 2016 21:13, "Adam Sale" <[email protected]> wrote:

> The one thing to note i have found with ngskin is it only plays nicely
> with . ma files.
>
> I fear an .mb getting touched by it.
>
> I agree with Graham. When we compare what we had in soft, we are always
> bound for disappointment. That's not to say we shouldn't be trying to push
> our agenda every possible chance.
>
> I haven't rigged in soft since the day it was announced eol. My students
> literally stopped paying attention in an instant.
>
> I just resigned myself to pushing into Maya fully. Too painful otherwise.
> On Jan 24, 2016 8:38 AM, "Eric Turman" <[email protected]> wrote:
>
>> I sent this off a bit too quickly:
>>
>>    1. point weight in Softimage
>>    2. export back to May via. .FBX
>>    3. then make a .mel script to connect the deformers to you Maya rig.
>>
>>
>> On Sun, Jan 24, 2016 at 10:32 AM, Eric Turman <[email protected]>
>> wrote:
>>
>>> I tried using that plugin on a freelance project with many characters
>>> that I had to rig and point weight in Maya. While it was much better than
>>> Maya's default, and I know that it is much better than what Maya users are
>>> used to, it still was horribly klunky and unpleasant to work with. I don't
>>> think this is entirely the developer's fault though; I blame the designers
>>> of Maya for thier corrupted workflow.
>>>
>>> So, when I tried it last year I found it only slightly less awkward to
>>> work with but I quickly ran into many sticky points with it. So, when I
>>> asked the ngSkin tools community how to achieve some of the sublime
>>> workflow that Soft natively, the users responded to me with "why would you
>>> want to do that" and the like. So, no, I can not agree with you and
>>> recommend that plugin Graham.
>>>
>>> Instead just use Softimage to point weight and <gak> write a mel script
>>> <gak> to  hook the deformers back up the the control structure...that was
>>> what I ended up doing and I was much much much happier for it.
>>>
>>>
>>>
>>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>

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