Thanks Jason - I will take a closer look at that one.

Morten



> Den 2. april 2016 klokken 01:52 skrev Jason S <[email protected]>:
> 
> 
> This may also be of help,
> 
> Detailing the creation of wheightmap growth driven by turbulence, in this case
> to drive particle emissions,
> 
> Vimeo - Particle grow effect using Softimage ICE
> 
> this is at 9;15 showing the weightmap growing
> 
> 
> 
> Cheers,
> -J
> 
> On 04/01/16 10:37, Morten Bartholdy wrote:
> 
> > 
> >     BTW Francois - a fractal weightmap, how do I do that?
> > 
> >     Also, how do I trigger the first point?
> > 
> > 
> >     Morten
> > 
> > 
> > 
> > 
> > 
> > 
> >         > > 
> > >         Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > <[email protected]>:
> > > 
> > > 
> > >         Here is something I did a few years back to reveal a map.
> > >         https://vimeo.com/26487726
> > > 
> > >         It's a simulated weightmap. You take an irregular geo (polygon
> > > reduction
> > >         is perfect to create these) and apply a fractal weightmap to it.
> > > Then
> > >         you create a new weightmap and add a simulated ICE tree to it. For
> > > each
> > >         point, check the value of the simulated weightmap on the
> > > neighbors. If
> > >         it's 1, add the value of the first weightmap to yourself.
> > > 
> > >         This way, each point gets contaminated by its neighbors at
> > > different
> > >         speeds.
> > > 
> > >         You only need to trigger the first point manually.
> > > 
> > >         F
> > > 
> > >         On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > 
> > >             > > > 
> > > >             Hi Morten,
> > > >              
> > > >             maybe you could tweak this a bit to your liking:
> > > > https://vimeo.com/21223643
> > > >              
> > > >             cheers,
> > > >             Thomas
> > > > 
> > > > 
> > > >                 > > > > 
> > > > >                 Morten Bartholdy <[email protected]> hat am 1. 
> > > > > April
> > > > > 2016 um 12:11
> > > > > 
> > > > >             > > > 
> > > >             geschrieben:
> > > > 
> > > >                 > > > > 
> > > > > 
> > > > > 
> > > > >                 I am doing some RnD on creating a frosty growth effect
> > > > > in ICE. I have
> > > > > 
> > > > >             > > > 
> > > >             looked at
> > > > 
> > > >                 > > > > 
> > > > >                 Andy Moorers DLA which looks promising and tinkered
> > > > > with using
> > > > > 
> > > > >             > > > 
> > > >             animated mattes
> > > > 
> > > >                 > > > > 
> > > > >                 for emitting particles with frostlike instances, but
> > > > > would like to
> > > > > 
> > > > >             > > > 
> > > >             perhaps use
> > > > 
> > > >                 > > > > 
> > > > >                 fractal patterns og procedurals to control the growth,
> > > > > so I would like
> > > > > 
> > > > >             > > > 
> > > >             to ask
> > > > 
> > > >                 > > > > 
> > > > >                 here if someone could point me to some useful tools or
> > > > > tutorials
> > > > > 
> > > > >             > > > 
> > > >             regarding this?
> > > > 
> > > >                 > > > > 
> > > > > 
> > > > >                 Thanks - Morten
> > > > >                 ------
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> > > > > 
> > > > > 
> > > > >             > > > 
> > > > 
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