Bifrost ?
Le 2 avr. 2016 02:33, "John Clausing" <[email protected]> a écrit :

> Id like to point out that I have this EXACT challenge right now in Maya
> and it stinks
>
> I wish I were still on Softimage
>
> Harrumph
>
> :(
>
> Sent from my iPhone
>
> On Apr 1, 2016, at 7:52 PM, Jason S <[email protected]> wrote:
>
> This may also be of help,
>
> Detailing the creation of wheightmap growth driven by turbulence, in this
> case to drive particle emissions,
>
> Vimeo - Particle grow effect using Softimage ICE
>
> this is at 9;15 showing the weightmap growing
>
>     <fecedchi.jpg>
>
> Cheers,
> -J
>
> On 04/01/16 10:37, Morten Bartholdy wrote:
>
> BTW Francois - a fractal weightmap, how do I do that?
>
> Also, how do I trigger the first point?
>
>
> Morten
>
>
>
>
>
>
> Den 1. april 2016 klokken 14:06 skrev Francois Lord <[email protected]>:
>
>
> Here is something I did a few years back to reveal a 
> map.https://vimeo.com/26487726
>
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
>
> This way, each point gets contaminated by its neighbors at different
> speeds.
>
> You only need to trigger the first point manually.
>
> F
>
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
>
> Hi Morten,
>
> maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
>
> cheers,
> Thomas
>
>
> Morten Bartholdy <[email protected]> hat am 1. April 2016 um 12:11
>
> geschrieben:
>
> I am doing some RnD on creating a frosty growth effect in ICE. I have
>
> looked at
>
> Andy Moorers DLA which looks promising and tinkered with using
>
> animated mattes
>
> for emitting particles with frostlike instances, but would like to
>
> perhaps use
>
> fractal patterns og procedurals to control the growth, so I would like
>
> to ask
>
> here if someone could point me to some useful tools or tutorials
>
> regarding this?
>
> Thanks - Morten
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