Ohhhhh , multisub materials &  Softimage clusters™   make me want to commit
sudoku by dehydration of sitting in the render farm.

Best of luck with it.

On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde <[email protected]>
wrote:

> Yes, writing out the mapping info from max and then matching it back is
> possible but it introduces more things that can go wrong, especially with
> complex multi-sub material setups and clashing node names that get renamed
> on export.
>
> According to the crate exporter the material name should be written out
> somehow. I'll try loading the abc file via python and see if i can
> access/map it via that.
>
> Thank you,
> Fabian
>
> On 4 April 2016 at 12:02, Ognjen Vukovic <[email protected]> wrote:
>
>> You could use write a script in max to write a external file on disk with
>> a dictionary of what mat goes to what geo. Read it into soft with python
>> and have it distribute the shaders based on the external file.
>>
>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <[email protected]>
>> wrote:
>>
>>> Do you have the latets Speedtree version? We ran in to something similar
>>> some
>>> years ago and they actually came up with a fix inside of a day or so. It
>>> is too
>>> long ago so I don't remember the details, but it is worth checking I
>>> guess.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>> > <[email protected]>:
>>> >
>>> >
>>> > Hi,
>>> > is there a straightforward way of getting the material assignment info
>>> from
>>> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
>>> > materials with matching names? I'm exporting materials info from 3dsmax
>>> > seperately and need to re-integrate that with the geometry. I have a
>>> > "working" version with FBX but the FBX export/import screws up a lot.
>>> Thus
>>> > I wanted to try using crate for the geo instead.
>>> >
>>> > Thank you,
>>> > Fabian
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