:)

On Mon, Apr 4, 2016 at 8:12 PM, <[email protected]> wrote:

> > ...make me want to commit sudoku ...
>
> hilarious typo.
> or is it?
>
>
>
> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde <[email protected]>
> wrote:
>
>> Yes, writing out the mapping info from max and then matching it back is
>> possible but it introduces more things that can go wrong, especially with
>> complex multi-sub material setups and clashing node names that get renamed
>> on export.
>>
>> According to the crate exporter the material name should be written out
>> somehow. I'll try loading the abc file via python and see if i can
>> access/map it via that.
>>
>> Thank you,
>> Fabian
>>
>> On 4 April 2016 at 12:02, Ognjen Vukovic <[email protected]> wrote:
>>
>>> You could use write a script in max to write a external file on disk
>>> with a dictionary of what mat goes to what geo. Read it into soft with
>>> python and have it distribute the shaders based on the external file.
>>>
>>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <[email protected]>
>>> wrote:
>>>
>>>> Do you have the latets Speedtree version? We ran in to something
>>>> similar some
>>>> years ago and they actually came up with a fix inside of a day or so.
>>>> It is too
>>>> long ago so I don't remember the details, but it is worth checking I
>>>> guess.
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>>> > <[email protected]>:
>>>> >
>>>> >
>>>> > Hi,
>>>> > is there a straightforward way of getting the material assignment
>>>> info from
>>>> > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
>>>> > materials with matching names? I'm exporting materials info from
>>>> 3dsmax
>>>> > seperately and need to re-integrate that with the geometry. I have a
>>>> > "working" version with FBX but the FBX export/import screws up a lot.
>>>> Thus
>>>> > I wanted to try using crate for the geo instead.
>>>> >
>>>> > Thank you,
>>>> > Fabian
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