:)

On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic <klebed...@gmail.com> wrote:

> Ahahahaha! Nice one grandpa...
>
> On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
>> :)
>>
>> On Mon, Apr 4, 2016 at 8:12 PM, <pete...@skynet.be> wrote:
>>
>>> > ...make me want to commit sudoku ...
>>>
>>> hilarious typo.
>>> or is it?
>>>
>>>
>>>
>>> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde <list....@gohde.no>
>>> wrote:
>>>
>>>> Yes, writing out the mapping info from max and then matching it back is
>>>> possible but it introduces more things that can go wrong, especially with
>>>> complex multi-sub material setups and clashing node names that get renamed
>>>> on export.
>>>>
>>>> According to the crate exporter the material name should be written out
>>>> somehow. I'll try loading the abc file via python and see if i can
>>>> access/map it via that.
>>>>
>>>> Thank you,
>>>> Fabian
>>>>
>>>> On 4 April 2016 at 12:02, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>>
>>>>> You could use write a script in max to write a external file on disk
>>>>> with a dictionary of what mat goes to what geo. Read it into soft with
>>>>> python and have it distribute the shaders based on the external file.
>>>>>
>>>>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <x...@colorshopvfx.dk
>>>>> > wrote:
>>>>>
>>>>>> Do you have the latets Speedtree version? We ran in to something
>>>>>> similar some
>>>>>> years ago and they actually came up with a fix inside of a day or so.
>>>>>> It is too
>>>>>> long ago so I don't remember the details, but it is worth checking I
>>>>>> guess.
>>>>>>
>>>>>> Morten
>>>>>>
>>>>>>
>>>>>>
>>>>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>>>>> > <list....@gohde.no>:
>>>>>> >
>>>>>> >
>>>>>> > Hi,
>>>>>> > is there a straightforward way of getting the material assignment
>>>>>> info from
>>>>>> > an abc exported via crate for 3dsmax inside of xsi to
>>>>>> re-create/assign
>>>>>> > materials with matching names? I'm exporting materials info from
>>>>>> 3dsmax
>>>>>> > seperately and need to re-integrate that with the geometry. I have a
>>>>>> > "working" version with FBX but the FBX export/import screws up a
>>>>>> lot. Thus
>>>>>> > I wanted to try using crate for the geo instead.
>>>>>> >
>>>>>> > Thank you,
>>>>>> > Fabian
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>
>
>
> --
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:    http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
>
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