:) On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic <klebed...@gmail.com> wrote:
> Ahahahaha! Nice one grandpa... > > On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> :) >> >> On Mon, Apr 4, 2016 at 8:12 PM, <pete...@skynet.be> wrote: >> >>> > ...make me want to commit sudoku ... >>> >>> hilarious typo. >>> or is it? >>> >>> >>> >>> On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde <list....@gohde.no> >>> wrote: >>> >>>> Yes, writing out the mapping info from max and then matching it back is >>>> possible but it introduces more things that can go wrong, especially with >>>> complex multi-sub material setups and clashing node names that get renamed >>>> on export. >>>> >>>> According to the crate exporter the material name should be written out >>>> somehow. I'll try loading the abc file via python and see if i can >>>> access/map it via that. >>>> >>>> Thank you, >>>> Fabian >>>> >>>> On 4 April 2016 at 12:02, Ognjen Vukovic <ognj...@gmail.com> wrote: >>>> >>>>> You could use write a script in max to write a external file on disk >>>>> with a dictionary of what mat goes to what geo. Read it into soft with >>>>> python and have it distribute the shaders based on the external file. >>>>> >>>>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <x...@colorshopvfx.dk >>>>> > wrote: >>>>> >>>>>> Do you have the latets Speedtree version? We ran in to something >>>>>> similar some >>>>>> years ago and they actually came up with a fix inside of a day or so. >>>>>> It is too >>>>>> long ago so I don't remember the details, but it is worth checking I >>>>>> guess. >>>>>> >>>>>> Morten >>>>>> >>>>>> >>>>>> >>>>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde >>>>>> > <list....@gohde.no>: >>>>>> > >>>>>> > >>>>>> > Hi, >>>>>> > is there a straightforward way of getting the material assignment >>>>>> info from >>>>>> > an abc exported via crate for 3dsmax inside of xsi to >>>>>> re-create/assign >>>>>> > materials with matching names? I'm exporting materials info from >>>>>> 3dsmax >>>>>> > seperately and need to re-integrate that with the geometry. I have a >>>>>> > "working" version with FBX but the FBX export/import screws up a >>>>>> lot. Thus >>>>>> > I wanted to try using crate for the geo instead. >>>>>> > >>>>>> > Thank you, >>>>>> > Fabian >>>>>> > ------ >>>>>> > Softimage Mailing List. >>>>>> > To unsubscribe, send a mail to >>>>>> softimage-requ...@listproc.autodesk.com with >>>>>> > "unsubscribe" in the subject, and reply to confirm. >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------------------------------ >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Ivan Vasiljevic > - > Lighting TD > Founder, Digital Asset Tailors > - > web: http://digitalassettailors.com/ > email: i...@digitalassettailors.com > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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