Seems just like another attempt to push something that is not design with
Maya nature at all and crammed it inside...
Ideas and workflows from Softimage simply doesn't work inside maya because
it is wrong environment completely.
You can;t get same workflow in something that was sometimes design in
completely different logic in mind... and now even worse as it become this
huge Frankenstein of misc workflows and ideas from all the purchased
software and cramped in it.. pieces that by itself are maybe even good but
when crammed together they simply don't talk to each other.
Practically you have full house of workers that don;t talk to each other or
understand each other and trying to make a building...

On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster <[email protected]> wrote:

> Well, I think we all decided a long time ago Maya will never be as
> efficient as Softimage. UI wise or workflow wise. ;-)
> Like I said, I glanced over it, will have to do a bit more digging when I
> have the time.
>
> cheers!
>
> Rob
>
> \/-------------\/----------------\/
>
> On 18-4-2016 11:13, Jordi Bares wrote:
>
> I am afraid it is too much to write on an email, may be when I get a bit
> of time free I will but invite you to think about it a bit more, just the
> layout itself is a massive step backwards from a Softimage user perspective.
>
> jb
>
> On 18 Apr 2016, at 10:09, Rob Wuijster < <[email protected]>[email protected]>
> wrote:
>
> Just glanced over it yesterday, but it looked a lot better than the
> current way of working.
> What's bugging you with this approach? Just curious ;-)
>
> Rob
>
> \/-------------\/----------------\/
>
> On 18-4-2016 10:50, Jordi Bares wrote:
>
> Oh dear… they got it all wrong…
> jb
>
>
> On 18 Apr 2016, at 09:14, Ognjen Vukovic <[email protected]> wrote:
>
> I presume you guys have all seen this...
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
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