We're still ok with it and I think we're doing some nice stuff with it
considering we're not in the vfx/game space.

But yeah, often it's like 'cmon guys, pick up the pace abit'.
I wonder now that AD is subs based, if that will have any baring at all.

On Wed, Apr 20, 2016 at 8:16 PM Greg Punchatz <g...@janimation.com> wrote:

> "We use Shotgun here and the general perception is that the development
> pace has appeared to slow since the acquisition. There has been updates and
> some nice stuff, but at the same time larger chunks that seem to be still
> pending."
>
> This has been our observation as well... some basic things like
> the scheduling part of a production management software has been left to
> die. It seems that they have slowed WAY down since the acquisition.
> So disappointed, I pushed for shotgun in our company, now I am looking for
> other solutions while Shotgun tries to get there shit together.
>
>
>
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