We're still ok with it and I think we're doing some nice stuff with it considering we're not in the vfx/game space.
But yeah, often it's like 'cmon guys, pick up the pace abit'. I wonder now that AD is subs based, if that will have any baring at all. On Wed, Apr 20, 2016 at 8:16 PM Greg Punchatz <g...@janimation.com> wrote: > "We use Shotgun here and the general perception is that the development > pace has appeared to slow since the acquisition. There has been updates and > some nice stuff, but at the same time larger chunks that seem to be still > pending." > > This has been our observation as well... some basic things like > the scheduling part of a production management software has been left to > die. It seems that they have slowed WAY down since the acquisition. > So disappointed, I pushed for shotgun in our company, now I am looking for > other solutions while Shotgun tries to get there shit together. > > >
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