Hello. I´ve seen this video some years ago:
https://www.youtube.com/watch?v=RBUOl1wvLvY

But I was trying to replicate this directly on cámera like he does, but I
haven´t got
far. AD 3dsMAX tutorials from japan show a lattice directly deforming a
character
to give "anime deformation/exageration for cámera" (I know sometimes they
cheat
by scaling really big things in front of the camera), but added help would
be a lattice
deformer directly over the entire area of interest from camera.

In addition, has anyone take a similar approach on softimage? Somehow we
can´t directly
warp stuff the camera sees with a lattice..

How possible is it to achieve this effect on SI?
Thanks.

-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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