Hello. I´ve seen this video some years ago: https://www.youtube.com/watch?v=RBUOl1wvLvY
But I was trying to replicate this directly on cámera like he does, but I haven´t got far. AD 3dsMAX tutorials from japan show a lattice directly deforming a character to give "anime deformation/exageration for cámera" (I know sometimes they cheat by scaling really big things in front of the camera), but added help would be a lattice deformer directly over the entire area of interest from camera. In addition, has anyone take a similar approach on softimage? Somehow we can´t directly warp stuff the camera sees with a lattice.. How possible is it to achieve this effect on SI? Thanks. -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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