hi Pierre,
something similar:
make a lattice, child to the interest and then translation to zero, than constrain the lattice with an direction constrain to the camera, change the axis and turn on upvector, resize the lattice to actual field-of-view raise the subdivision to level of detail you want and deform your scene-objects, shapemanager to modify and store shapes.will also work with hair but if your objecktmoving in space than it has some strange movement, because of the lattice (warp) and not so easy to controll when lot of Shares.
I Attaché an emdl with an simple Setup, rename the .jpg to emdl after downloading.
Good luck, next Problem :)
Walter
Pierre Schiller <[email protected]> hat am 12. Juli 2016 um 19:40 geschrieben:------Thanks.How possible is it to achieve this effect on SI?warp stuff the camera sees with a lattice..In addition, has anyone take a similar approach on softimage? Somehow we can´t directlydeformer directly over the entire area of interest from camera.by scaling really big things in front of the camera), but added help would be a latticeto give "anime deformation/exageration for cámera" (I know sometimes they cheatBut I was trying to replicate this directly on cámera like he does, but I haven´t gotfar. AD 3dsMAX tutorials from japan show a lattice directly deforming a character
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