@Oz Adi, tudah, i remember this and was searching for him but didnt find him because i was searching
for Bernard Lebel!

Walter

Am 7/13/2016 um 9:34 AM schrieb Oz Adi:

There’s this website form 2006:

http://www.characteranimator.com/movies/character_td.html

he is using Softimage, and did a pretty cool tool with camera lattice.. check out the first video, deformation grid

Maybe this guy is on this list? J

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Pierre Schiller
*Sent:* יום ד 13 יולי 2016 07:07
*To:* [email protected]
*Subject:* Re: Camera warpers / deformers / lattice, anyone?

Thank you team!! I´m downloading now. Tomorrow I´ll be testing this one right away with 2 poses from my character.

Cheers.

On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon <[email protected] <mailto:[email protected]>> wrote:

    hey Pierre, Walter's method is much easier to setup (and probably
    faster too), but here's my take at it (ICE), just for fun:

    https://www.dropbox.com/s/vf8owwi664tjhco/camera_lattice_ice.mov?dl=0

    scene attached.

    2016-07-12 16:14 GMT-03:00 - - <[email protected]
    <mailto:[email protected]>>:

        hi Pierre,

         something similar:

        make a lattice, child to the interest and then translation to
        zero, than constrain the lattice with an direction constrain
        to the camera, change the axis and turn on upvector, resize
        the lattice to actual field-of-view raise the subdivision to
        level of detail you want and deform your scene-objects,
        shapemanager to modify and store shapes.will also work with
        hair but if your objecktmoving in space than it has some
        strange movement, because of the lattice (warp) and not so
        easy to controll when lot of Shares.

        I Attaché an emdl with an simple Setup, rename the .jpg to
        emdl after downloading.

        Good luck, next Problem :)

        Walter

            Pierre Schiller <[email protected]
            <mailto:[email protected]>> hat am 12. Juli
            2016 um 19:40 geschrieben:

            Hello. I´ve seen this video some years ago:
            https://www.youtube.com/watch?v=RBUOl1wvLvY

            But I was trying to replicate this directly on cámera like
            he does, but I haven´t got

            far. AD 3dsMAX tutorials from japan show a lattice
            directly deforming a character

            to give "anime deformation/exageration for cámera" (I know
            sometimes they cheat

            by scaling really big things in front of the camera), but
            added help would be a lattice

            deformer directly over the entire area of interest from
            camera.

            In addition, has anyone take a similar approach on
            softimage? Somehow we can´t directly

            warp stuff the camera sees with a lattice..

            How possible is it to achieve this effect on SI?

            Thanks.


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