@Oz Adi, tudah, i remember this and was searching for him but didnt find
him because i was searching
for Bernard Lebel!
Walter
Am 7/13/2016 um 9:34 AM schrieb Oz Adi:
There’s this website form 2006:
http://www.characteranimator.com/movies/character_td.html
he is using Softimage, and did a pretty cool tool with camera
lattice.. check out the first video, deformation grid
Maybe this guy is on this list? J
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Pierre
Schiller
*Sent:* יום ד 13 יולי 2016 07:07
*To:* [email protected]
*Subject:* Re: Camera warpers / deformers / lattice, anyone?
Thank you team!! I´m downloading now. Tomorrow I´ll be testing this
one right away with 2 poses from my character.
Cheers.
On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon <[email protected]
<mailto:[email protected]>> wrote:
hey Pierre, Walter's method is much easier to setup (and probably
faster too), but here's my take at it (ICE), just for fun:
https://www.dropbox.com/s/vf8owwi664tjhco/camera_lattice_ice.mov?dl=0
scene attached.
2016-07-12 16:14 GMT-03:00 - - <[email protected]
<mailto:[email protected]>>:
hi Pierre,
something similar:
make a lattice, child to the interest and then translation to
zero, than constrain the lattice with an direction constrain
to the camera, change the axis and turn on upvector, resize
the lattice to actual field-of-view raise the subdivision to
level of detail you want and deform your scene-objects,
shapemanager to modify and store shapes.will also work with
hair but if your objecktmoving in space than it has some
strange movement, because of the lattice (warp) and not so
easy to controll when lot of Shares.
I Attaché an emdl with an simple Setup, rename the .jpg to
emdl after downloading.
Good luck, next Problem :)
Walter
Pierre Schiller <[email protected]
<mailto:[email protected]>> hat am 12. Juli
2016 um 19:40 geschrieben:
Hello. I´ve seen this video some years ago:
https://www.youtube.com/watch?v=RBUOl1wvLvY
But I was trying to replicate this directly on cámera like
he does, but I haven´t got
far. AD 3dsMAX tutorials from japan show a lattice
directly deforming a character
to give "anime deformation/exageration for cámera" (I know
sometimes they cheat
by scaling really big things in front of the camera), but
added help would be a lattice
deformer directly over the entire area of interest from
camera.
In addition, has anyone take a similar approach on
softimage? Somehow we can´t directly
warp stuff the camera sees with a lattice..
How possible is it to achieve this effect on SI?
Thanks.
--
*Portfolio 2013* <http://be.net/3dcinetv>
Cinema & TV production
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