@Oz Adi, I know that feeling bro. (Jumping out of the window, because of
Maya). Blasphemous name to CGI industry that has seen "the light".

@Wavo, yes it did open the first time, and it worked like a charm! Thanks!
I´ll re-setup some of the stuff, later when I deal with all my deadlines.
Gosh, people calls the most when you´re on your 90% own project finish....

Regards.

On Wed, Jul 13, 2016 at 6:07 AM, Oz Adi <[email protected]> wrote:

> J
>
> I remembered the URL “characteranimator.com”, because I always wanted
> this URL and was envy.. hehe
>
> So I tried it.. I was surprised to see that this website is still alive
> after all these years.
>
> Back then I actually contacted him, and he gave me a short explanation how
> he set it up.. but I did not have enough technical knowledge at that time,
> so I failed rebuilding such a system. The only thing I remember was that
> the lattice was supposed to be cone-shaped like the camera’s cone…
>
>
>
> I really want to check out that scene you attached.. sadly I am actually
> rigging my first character in Maya at the moment.. I am on the 48th floor
> and the thought of jumping out, out of frustration crossed my mind a few
> times.. hehe j/k
>
> At least it’s good to know there’s such a tool for maya, my arranged-wife
> at the moment :/
>
>
>
>
>
> @Oz Adi, tudah, i remember this and was searching for him but didnt find
> him because i was searching
> for Bernard Lebel!
>
> Walter
>
> Am 7/13/2016 um 9:34 AM schrieb Oz Adi:
>
> There’s this website form 2006:
>
> http://www.characteranimator.com/movies/character_td.html
>
> he is using Softimage, and did a pretty cool tool with camera lattice..
> check out the first video, deformation grid
>
> Maybe this guy is on this list? J
>
>
>
>
>
> *From:* [email protected] [
> mailto:[email protected]
> <[email protected]>] *On Behalf Of *Pierre Schiller
> *Sent:* יום ד 13 יולי 2016 07:07
> *To:* [email protected]
> *Subject:* Re: Camera warpers / deformers / lattice, anyone?
>
>
>
> Thank you team!! I´m downloading now. Tomorrow I´ll be testing this one
> right away with 2 poses from my character.
>
> Cheers.
>
>
>
> On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon <[email protected]>
> wrote:
>
> hey Pierre, Walter's method is much easier to setup (and probably faster
> too), but here's my take at it (ICE), just for fun:
>
>
>
> https://www.dropbox.com/s/vf8owwi664tjhco/camera_lattice_ice.mov?dl=0
>
>
>
> scene attached.
>
>
>
>
>
>
>
> 2016-07-12 16:14 GMT-03:00 - - <[email protected]>:
>
> hi Pierre,
>
>  something similar:
>
> make a lattice, child to the interest and then translation to zero, than
> constrain the lattice with an direction constrain to the camera, change the
> axis and turn on upvector, resize the lattice to actual field-of-view raise
> the subdivision to level of detail you want and deform your scene-objects,
> shapemanager to modify and store shapes.will also work with hair but if
> your objecktmoving in space than it has some strange movement, because of
> the lattice (warp) and not so easy to controll when lot of Shares.
>
> I Attaché an emdl with an simple Setup, rename the .jpg to emdl after
> downloading.
>
> Good luck, next Problem :)
>
> Walter
>
>
>
> Pierre Schiller <[email protected]> hat am 12. Juli 2016 um
> 19:40 geschrieben:
>
>
>
> Hello. I´ve seen this video some years ago:
> https://www.youtube.com/watch?v=RBUOl1wvLvY
>
> But I was trying to replicate this directly on cámera like he does, but I
> haven´t got
>
> far. AD 3dsMAX tutorials from japan show a lattice directly deforming a
> character
>
> to give "anime deformation/exageration for cámera" (I know sometimes they
> cheat
>
> by scaling really big things in front of the camera), but added help would
> be a lattice
>
> deformer directly over the entire area of interest from camera.
>
> In addition, has anyone take a similar approach on softimage? Somehow we
> can´t directly
>
> warp stuff the camera sees with a lattice..
>
> How possible is it to achieve this effect on SI?
>
> Thanks.
>
>
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