We are trying to figure out how to get a hair like sheen using a normal or
flow map out of Mari to drive the specular as I have often seen in games.
They show using normal maps to drive the sheens direction on a horse in
this video.

 https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/

Does anyone know how to get the same effect in Arnold?

Thanks
Greg
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to