Which renderer? I think Holger had his visbool shader working in MentalRay and Arnold.
For a renderer agnostic route you are going to need to do some sort of booleans, obviously those can be tricky and crash a lot. There is VDB tools from Oleg which doe CSG operations on levelsets and of course Houdini's VDB tools if you have access to it. Shading is going to be tricky if you need to transfer UVs to the VDB. Oleg's tools don't have that functionality but Houdini does. Steven On Fri, Sep 16, 2016 at 8:57 AM, Adam Seeley <[email protected]> wrote: > Hi all, > > Just thought I'd tap into the collective thought process to see if anyone > had seen techniques to do this before. > > I'm looking at creating an effect where an object dissolves away but > cleanly, so I need to show a cutaway section of the object (e.g. tomato), > but one that moves through the object. > > A bit like a ct scan, but in full colour, so we see the various internal > construction of the parts of teh object like the fibres within the flesh of > the object. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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