I'd go houdini on this one too.
In SI there's the Knife tool where you can attach a grid to it. It cut
cleanly the object, but you don't have the inside.
Le 16 sept. 2016 20:07, "Steven Caron" <car...@gmail.com> a écrit :
> Which renderer? I think Holger had his visbool shader working in MentalRay
> and Arnold.
> For a renderer agnostic route you are going to need to do some sort of
> booleans, obviously those can be tricky and crash a lot. There is VDB tools
> from Oleg which doe CSG operations on levelsets and of course Houdini's VDB
> tools if you have access to it. Shading is going to be tricky if you need
> to transfer UVs to the VDB. Oleg's tools don't have that functionality but
> Houdini does.
> On Fri, Sep 16, 2016 at 8:57 AM, Adam Seeley <adammsee...@gmail.com>
>> Hi all,
>> Just thought I'd tap into the collective thought process to see if anyone
>> had seen techniques to do this before.
>> I'm looking at creating an effect where an object dissolves away but
>> cleanly, so I need to show a cutaway section of the object (e.g. tomato),
>> but one that moves through the object.
>> A bit like a ct scan, but in full colour, so we see the various internal
>> construction of the parts of teh object like the fibres within the flesh of
>> the object.
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