I'd go houdini on this one too. In SI there's the Knife tool where you can attach a grid to it. It cut cleanly the object, but you don't have the inside.
Le 16 sept. 2016 20:07, "Steven Caron" <[email protected]> a écrit : > Which renderer? I think Holger had his visbool shader working in MentalRay > and Arnold. > > For a renderer agnostic route you are going to need to do some sort of > booleans, obviously those can be tricky and crash a lot. There is VDB tools > from Oleg which doe CSG operations on levelsets and of course Houdini's VDB > tools if you have access to it. Shading is going to be tricky if you need > to transfer UVs to the VDB. Oleg's tools don't have that functionality but > Houdini does. > > Steven > > On Fri, Sep 16, 2016 at 8:57 AM, Adam Seeley <[email protected]> > wrote: > >> Hi all, >> >> Just thought I'd tap into the collective thought process to see if anyone >> had seen techniques to do this before. >> >> I'm looking at creating an effect where an object dissolves away but >> cleanly, so I need to show a cutaway section of the object (e.g. tomato), >> but one that moves through the object. >> >> A bit like a ct scan, but in full colour, so we see the various internal >> construction of the parts of teh object like the fibres within the flesh of >> the object. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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