Hey everyone,
if anyone is on right now.. I'm looking for a quick answer.

I know there's a way to have displayed ice attributes cull the ones that
are from the backside of a mesh.  Where do I toggle that?

i.e. I've got a sphere, I'm displaying it's point positions numerically in
viewport (which appear at each vertex)  but I only want to see the
attributes that are facing camera.

Any help would be greatly appreciated.

michael
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