Hey everyone, if anyone is on right now.. I'm looking for a quick answer. I know there's a way to have displayed ice attributes cull the ones that are from the backside of a mesh. Where do I toggle that?
i.e. I've got a sphere, I'm displaying it's point positions numerically in viewport (which appear at each vertex) but I only want to see the attributes that are facing camera. Any help would be greatly appreciated. michael
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