hi, i had the same issue, exported simulation from houdini to maya with
alembic, i just merged vertices in maya

2016-12-06 17:00 GMT+03:00 Fabricio Chamon <[email protected]>:

> Hey gang,
>
> I'm doing a voronoi shatter in houdini and want to bring the result back
> into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are
> disconected from the inside pieces, like this:
>
> [image: Imagem inline 1]
>
> I'm pretty sure it's me doing something wrong in houdini... My setup is
> really simple: Import alembic mesh > vdb from polys > scatter > voronoi
> with those points. Already tried to mess with all the voronoi parameters
> and add a fuse node at the very end just before exporting. But I can't find
> a way to have the outside/inside faces merged for each piece.
>
> any hints?
>
> Thank you
>
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