hi, i had the same issue, exported simulation from houdini to maya with alembic, i just merged vertices in maya
2016-12-06 17:00 GMT+03:00 Fabricio Chamon <[email protected]>: > Hey gang, > > I'm doing a voronoi shatter in houdini and want to bring the result back > into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are > disconected from the inside pieces, like this: > > [image: Imagem inline 1] > > I'm pretty sure it's me doing something wrong in houdini... My setup is > really simple: Import alembic mesh > vdb from polys > scatter > voronoi > with those points. Already tried to mess with all the voronoi parameters > and add a fuse node at the very end just before exporting. But I can't find > a way to have the outside/inside faces merged for each piece. > > any hints? > > Thank you > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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