good, i will notice

2016-12-06 17:29 GMT+03:00 Fabricio Chamon <[email protected]>:

> ok solved exporting through a ROP node instead of file node. Now alembic
> imports fine and all faces are good. =)
>
> 2016-12-06 12:15 GMT-02:00 Fabricio Chamon <[email protected]>:
>
>> Well, unfortunatelly soft crashes everytime I try to import this alembic
>> mesh from houdini... so I went for objs.
>>
>> And I'm afraid I can't merge them in Soft because a) it will take quite
>> some time as the whole geo is dense and b) I'd have to leave a gap between
>> the pieces or else any adjacent pieces would get merged together... and I
>> want them to be single pieces.
>>
>> is that an export thing ? Because it works nicely inside houdini...
>>
>> 2016-12-06 12:07 GMT-02:00 nikaragua86 <[email protected]>:
>>
>>> hi, i had the same issue, exported simulation from houdini to maya with
>>> alembic, i just merged vertices in maya
>>>
>>> 2016-12-06 17:00 GMT+03:00 Fabricio Chamon <[email protected]>:
>>>
>>>> Hey gang,
>>>>
>>>> I'm doing a voronoi shatter in houdini and want to bring the result
>>>> back into softimage (exporting .obj to Soft 2015 SP2). The outside pieces
>>>> are disconected from the inside pieces, like this:
>>>>
>>>> [image: Imagem inline 1]
>>>>
>>>> I'm pretty sure it's me doing something wrong in houdini... My setup is
>>>> really simple: Import alembic mesh > vdb from polys > scatter > voronoi
>>>> with those points. Already tried to mess with all the voronoi parameters
>>>> and add a fuse node at the very end just before exporting. But I can't find
>>>> a way to have the outside/inside faces merged for each piece.
>>>>
>>>> any hints?
>>>>
>>>> Thank you
>>>>
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>>
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