Hi Perry,

Out of interest what did you move to?

Cheers 

Lawrence 

> On 25 Jan 2017, at 14:05, Perry Harovas <[email protected]> wrote:
> 
> From my POV, I moved on years ago (right when the EOL was announced, for the 
> most part) because the writing was on the wall. If I stuck with Softimage I 
> would be delaying the inevitable, which is to say: having to learn a new app. 
> It's going to happen that one day you will just not be able to do something 
> you want to in Softimage, or it won't run in some OS you need to upgrade to 
> for some other reason. 
> 
> Autodesk ensured that Softimage would have no future when it EOL'd it. 
> 
> Don't let the same thing happen to you.
> Ensure your own future and learn another app. 
> The best way to learn? By doing. Trial by fire. 
> Sink or swim. Watching tutorials for hours while something renders isn't the 
> same. 
> 
> I implore you all to pick an application and just start using it. Look, I 
> love(d) Softimage. It was my favorite application ever, in a career that was 
> well over 20 years long at the point it was killed. By then, I had used it 
> about 10 years! 
> 
> But I found joy in a new application and have been surprised how much I love 
> it now. Honestly, it does get better after you make the leap to another app. 
> 
> Just ball up your fists, and jump.
> 
> My 2 cents. 
> 
> Sent from my iPhone
> 
>> On Jan 25, 2017, at 8:17 AM, Jonathan Moore <[email protected]> 
>> wrote:
>> 
>> I have two views here.
>> 
>> For personal work, I will continue to use XSI as long as it functions with 
>> my operating system. But I could never advise a studio of 3 or more artists 
>> to base their business model on an XSI based pipeline for all the reasons 
>> that Jordi Bares mentioned in a similar thread just before Xmas.
>> 
>> If there's anyone with the technical knowhow and willingness to pump some 
>> new blood into XSI, I'd say it's Eric Mootz. If people are serious about 
>> crowdfunding some enhancements, Eric would be a good man to sound out. The 
>> fact that he's now a part of the Fabric Engine team is a bonus as FE is just 
>> the sort of tool that could be leveraged to enhance XSI from its frozen 
>> state (2015 SP2).
>> 
>>> On 25 January 2017 at 12:09, Olivier Jeannel <[email protected]> wrote:
>>> Amen to that Marcus :)
>>> Everything that will give me news that SI and its community is still alive 
>>> and doing "stuff" is GOOD.
>>> 
>>> Le 25 janv. 2017 13:03, "Mirko Jankovic" <[email protected]> a 
>>> écrit :
>>>> Are you working directly for client creating animated  and CG content?
>>>> Do they care what are you using to create it as long as it is done at 
>>>> quality level and on time?
>>>> 
>>>> A lot of people will find them self in this situation and moving to 
>>>> anything any time soon would be probably killing for their business. 
>>>> So each to his own POV and needs.
>>>> 
>>>> 
>>>> ᐧ
>>>> 
>>>>> On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak <[email protected]> wrote:
>>>>> Just to give a different POV
>>>>> 
>>>>> I would be very happy to support and pay for features added to Softimage.
>>>>> 
>>>>> I know that a lot ppl say its time to move on Softimage is dead etc. but 
>>>>> not all of us are working in a big Studio or as Freelancers.
>>>>> 
>>>>> So for us as a small studio Softimage is still and will be for a long 
>>>>> time the best tool for our Jobs.
>>>>> 
>>>>> Which span from 1 day to a couple of days deadlines. 
>>>>> There is nothing out there which can replace Softimage atm period.
>>>>> 
>>>>> So all I´m saying is plz don´t only put your POV on the subject and tell 
>>>>> ppl to move on because, there is still enough life in Softimage for me 
>>>>> and a few others.
>>>>> 
>>>>> So I would be willing to pay for development for a few features or even 
>>>>> workflow improvements (scripts,etc) and that would add a       lot more 
>>>>> value do my work then switching DCC.
>>>>> 
>>>>> So even most of you thing the thoughts behind it are admirable, but not 
>>>>> worth it I think it is worth it.
>>>>> 
>>>>> 
>>>>> 
>>>>> cheers
>>>>> markus
>>>>> 
>>>>> 
>>>>>> Am 25/01/2017 um 12:22 schrieb Rob Wuijster:
>>>>>> Although I like what you're trying to do, it's not really a viable 
>>>>>> option imho.
>>>>>> 
>>>>>> I know we're all (still) reluctant to move on, but at some point we have 
>>>>>> to admit Softimage is falling behind the curve.
>>>>>> Despite it's great workflow and ease of use.
>>>>>> Not to mention the rapid decline of Softimage related jobs that are out 
>>>>>> there. Which is even more important a factor for a freelancer.
>>>>>> 
>>>>>> Over here there's - afaik - only one post studio left using Softimage, 
>>>>>> and that will probably change in the near future.
>>>>>> So to be able to pay the bills, clinging on to Softimage for 
>>>>>> post-production related work isn't an option for a lot of people.
>>>>>> 
>>>>>> With the above, there are basically two options, one is Maya, the other 
>>>>>> Houdini.
>>>>>> Maya isn't that bad to switch to, it has become better with the latest 
>>>>>> releases workflow wise. And it more or less behaves the same as 
>>>>>> Softimage in many ways.
>>>>>> Houdini is a different beast, and will take some serious getting used to 
>>>>>> due to the node based and procedural innards, but will give you tons of 
>>>>>> freedom to play with.
>>>>>> 
>>>>>> So, like I said, the thoughts behind it are admirable, but it might be 
>>>>>> time to start looking at something else for future developments.
>>>>>> Rob
>>>>>> \/-------------\/----------------\/
>>>>>>> On 24-1-2017 21:11, Pierre Schiller wrote:
>>>>>>> Gum"road" to:
>>>>>>> 
>>>>>>> * Someone developing PBR viewport (an addon using Py, maybe with new 
>>>>>>> Nvidia cuda .dlls?)
>>>>>>> * Someone developing custom libraries (so every time something Open 
>>>>>>> Source comes up
>>>>>>> it can be implemented through).
>>>>>>> 
>>>>>>> I know I would join a patreon or gumroad for that.
>>>>>>> 
>>>>>>> Because, and excuse me, Open source blender -addon maddness- it´s a 
>>>>>>> chimera (everyone developing at the same time, so many new things 
>>>>>>> because no one holds the "fryer by the handles"! (no one filters what´s 
>>>>>>> really necessary for the application to grow healthy)...
>>>>>>> 
>>>>>>> If that´s what´s going on on an Open source environment (and yes, 
>>>>>>> organization leads to neatness and efficiency), I´d much rather join 
>>>>>>> Gumroad or Patreon for anyone who´s willingly able to code what´s 
>>>>>>> mentioned on this thread.
>>>>>>> 
>>>>>>> Just and idea....just...an idea..
>>>>>>> 
>>>>>>> Best regards.
>>>>>>> 
>>>>>>> -- 
>>>>>>> Portfolio 2013
>>>>>>> Cinema & TV production
>>>>>>> Video Reel
>>>>>>> 
>>>>>>> 
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>>>>>> 
>>>>>> 
>>>>>> 
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>>>>> 
>>>>> -- 
>>>>> mfg
>>>>> 
>>>>> Markus Cermak
>>>>> 3D-Animation Compositing
>>>>> 
>>>>> Leiss Postproduction GmbH
>>>>> Adresse: Zirkusgasse 13/4 A-1020 Wien
>>>>> Tel: +43/1/218 96 48
>>>>> Fax: +43/1/218 96 48/10
>>>>> Mail: [email protected]
>>>>> 
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>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> Mirko Jankovic
>>>> http://www.cgfolio.com/mirko-jankovic
>>>> 
>>>> Need to find freelancers fast?
>>>> www.cgfolio.com
>>>> 
>>>> Need some help with rendering an Redshift project?
>>>> http://www.gpuoven.com/
>>>> 
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