Cannot be Maya, he's loving his new choice of 3D app...... ;-P
Rob
\/-------------\/----------------\/
On 25-1-2017 15:11, Softimage wrote:
Hi Perry,
Out of interest what did you move to?
Cheers
Lawrence
On 25 Jan 2017, at 14:05, Perry Harovas <[email protected]
<mailto:[email protected]>> wrote:
From my POV, I moved on years ago (right when the EOL was announced,
for the most part) because the writing was on the wall. If I stuck
with Softimage I would be delaying the inevitable, which is to say:
having to learn a new app. It's going to happen that one day you will
just not be able to do something you want to in Softimage, or it
won't run in some OS you need to upgrade to for some other reason.
Autodesk ensured that Softimage would have no future when it EOL'd it.
Don't let the same thing happen to you.
Ensure your own future and learn another app.
The best way to learn? By doing. Trial by fire.
Sink or swim. Watching tutorials for hours while something renders
isn't the same.
I implore you all to pick an application and just start using it.
Look, I love(d) Softimage. It was my favorite application ever, in a
career that was well over 20 years long at the point it was killed.
By then, I had used it about 10 years!
But I found joy in a new application and have been surprised how much
I love it now. Honestly, it does get better after you make the leap
to another app.
Just ball up your fists, and jump.
My 2 cents.
Sent from my iPhone
On Jan 25, 2017, at 8:17 AM, Jonathan Moore
<[email protected] <mailto:[email protected]>> wrote:
I have two views here.
For personal work, I will continue to use XSI as long as it
functions with my operating system. But I could never advise a
studio of 3 or more artists to base their business model on an XSI
based pipeline for all the reasons that Jordi Bares mentioned in a
similar thread just before Xmas.
If there's anyone with the technical knowhow and willingness to pump
some new blood into XSI, I'd say it's Eric Mootz. If people are
serious about crowdfunding some enhancements, Eric would be a good
man to sound out. The fact that he's now a part of the Fabric Engine
team is a bonus as FE is just the sort of tool that could be
leveraged to enhance XSI from its frozen state (2015 SP2).
On 25 January 2017 at 12:09, Olivier Jeannel <[email protected]
<mailto:[email protected]>> wrote:
Amen to that Marcus :)
Everything that will give me news that SI and its community is
still alive and doing "stuff" is GOOD.
Le 25 janv. 2017 13:03, "Mirko Jankovic"
<[email protected] <mailto:[email protected]>> a
écrit :
Are you working directly for client creating animated and
CG content?
Do they care what are you using to create it as long as it
is done at quality level and on time?
A lot of people will find them self in this situation and
moving to anything any time soon would be probably killing
for their business.
So each to his own POV and needs.
ᐧ
On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak
<[email protected] <mailto:[email protected]>> wrote:
Just to give a different POV
I would be very happy to support and pay for features
added to Softimage.
I know that a lot ppl say its time to move on Softimage
is dead etc. but not all of us are working in a big
Studio or as Freelancers.
So for us as a small studio Softimage is still and will
be for a long time the best tool for our Jobs.
Which span from 1 day to a couple of days deadlines.
There is nothing out there which can replace Softimage
atm period.
So all I´m saying is plz don´t only put your POV on the
subject and tell ppl to move on because, there is still
enough life in Softimage for me and a few others.
So I would be willing to pay for development for a few
features or even workflow improvements (scripts,etc) and
that would add a lot more value do my work then
switching DCC.
So even most of you thing the thoughts behind it are
admirable, but not worth it I think it is worth it.
cheers
markus
Am 25/01/2017 um 12:22 schrieb Rob Wuijster:
Although I like what you're trying to do, it's not
really a viable option imho.
I know we're all (still) reluctant to move on, but at
some point we have to admit Softimage is falling behind
the curve.
Despite it's great workflow and ease of use.
Not to mention the rapid decline of Softimage related
jobs that are out there. Which is even more important a
factor for a freelancer.
Over here there's - afaik - only one post studio left
using Softimage, and that will probably change in the
near future.
So to be able to pay the bills, clinging on to
Softimage for post-production related work isn't an
option for a lot of people.
With the above, there are basically two options, one is
Maya, the other Houdini.
Maya isn't that bad to switch to, it has become better
with the latest releases workflow wise. And it more or
less behaves the same as Softimage in many ways.
Houdini is a different beast, and will take some
serious getting used to due to the node based and
procedural innards, but will give you tons of freedom
to play with.
So, like I said, the thoughts behind it are admirable,
but it might be time to start looking at something else
for future developments.
Rob
\/-------------\/----------------\/
On 24-1-2017 21:11, Pierre Schiller wrote:
Gum"road" to:
* Someone developing PBR viewport (an addon using Py,
maybe with new Nvidia cuda .dlls?)
* Someone developing custom libraries (so every time
something Open Source comes up
it can be implemented through).
I know I would join a patreon or gumroad for that.
Because, and excuse me, Open source blender -addon
maddness- it´s a chimera (everyone developing at the
same time, so many new things because no one holds the
"fryer by the handles"! (no one filters what´s really
necessary for the application to grow healthy)...
If that´s what´s going on on an Open source
environment (and yes, organization leads to neatness
and efficiency), I´d much rather join Gumroad or
Patreon for anyone who´s willingly able to code what´s
mentioned on this thread.
Just and idea....just...an idea..
Best regards.
--
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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mfg
Markus Cermak
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Leiss Postproduction GmbH
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_http://www.cgfolio.com/mirko-jankovic
<http://www.cgfolio.com/mirko-jankovic>_
__
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