Doesn't sound agressive to me..

2017-02-16 16:11 GMT+01:00 Artur W <[email protected]>:

> Highly aggressive rant coming...
> I need to vent...
>
> You don't need to read that. I just needed to put it out there. It's a
> digital scream in the empty space.
>
> So I sit here setting up the lighting and rendering for a project and I am
> using Maya 2017 because I moved on and I am also a part of a pipeline so,
> the fact I am learning Houdini intensively is beyond the point here.
> Si, I set up very nice shader setup (not without problems, because why the
> FUCK not) in Redshift. All the bells and whistles of the engine are fine
> tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as it
> should. But hey, I got Channel Box right, if it only showed ALL the
> parameters. So, hey I can always key the value and then fine tune, right?
>
> I know, I know, I know. I should update Maya to the newest version and
> then it should be ok. If it only weren't for the f... pipeline and mid
> project.
>
> Redshift guys said the custom AOV's should be soon, but I can't wait with
> this project. Hey, there is render setup; Let's use that.
> What a confusing piece of shit.
> You can make layers and override plethora of settings including object
> transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have
> different render settings. All I can have is an override for separate parts
> of it. Why is it better?
> Suddenly if I want to switch Brute Force off for AO layer and it becomes
> numerical value of 4. WHY? Because it's the number on the list. It took me
> a while.
> The best part is while working in pipeline you get different parts from
> different people. It can happen for someone to make a old layer override on
> object which according to Autodesk conflicts new Render Setup. The result -
> all shaders/materials/properties (what's the F... difference) are fucked on
> opening the scene. All I can see is green.
>
> Why do I have to click 3000 times to see the whole shader tree? Why can't
> it open all at once?
> Why shader group accepts connection just to drop them on reopening?
> (explanation is "yeah it does that for some nodes) It does that with
> AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit.
> Copy paste works sometimes, not always. Why some nodes show up in material
> tab even though they're not a materials like displacement? Not to mention
> that when I have 100 materials I am unable to see which is selected.
> Highlighting sucks ass.
>
>
> Why do the material balls have to render ALL THE TIME.
> Why does Maya on startup open all the f... windows of other users?
> Why when trying to create a render node, whatever it is it always
> highlights me textures? I didn't ask for this and now I have to deselect it
> and then search for what I need.
>
> I set a project and it's location and when I open file it goes to the
> other project. WHY?
> And when I create preferences from scratch for 2017 maya (NOT COPYING
> THEM) it uses 2016 maya.env anyway.
>
> Whatever I do, there are preselections active and enhancements that are
> actually obstacles to overcome. They are annoying and interfere with my
> work all the time.
>
> Not to mention viewport and all the windows an maya lag as MF. Everything
> lags in Maya and sometimes I wonder if this is not a work of someone using
> mushrooms and LSD all at the same time.
>
> This is just a small sample of all the problems with this abomination of a
> software. I mean, who wrote this garbage, who managed it and why are they
> still working? What year is this?
> How can anyone sell this with a straight face?
>
> Half the shit doesn't work, or not as expected. It's bugged as Trump Tower
> and people say this is a good version.
>
> Mind blown.
>
> I've been WORKING on new version of Houdini (v 16) for the past week. This
> is fucking improvement. What a viewport and network view. It works and it's
> fast.
>
> Artur
>
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