i think that is just it... everyone is wired differently and are willing to
put up with different amount of 'issues'. half of my issues are perfectly
OK for the rest of my peers. in fact they designed it the way they did
cause of 3dsmax's short comings. i find this stuff soooo infuriating only
because i know better. but if i didn't use softimage i am sure i would be
ok with it.

i see release notes which on the surface make 3dsmax seeem like its getting
better but when you use it, its still feels the same sluggish workflow. at
least with maya i felt since the softy's joined the team things have been
getting better.

On Thu, Feb 16, 2017 at 4:36 PM, Artur W <[email protected]> wrote:

> LOL.
>
> That's a  nice one, however, I never felt that bad in 3ds Max. It was bad
> but never insane bad.
>
> 2017-02-17 1:31 GMT+01:00 Steven Caron <[email protected]>:
>
>> i would kill to be in maya right now, in am in 3dsmax...
>>
>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W <[email protected]> wrote:
>>
>>>
>>> I use Maya and I hate it. On average, everything takes two to three
>>> times longer than it should. Two thirds of the time are spent on technical
>>> issues, workarounds, fixes, restarts, clean ups, extracting working parts
>>> and merging them to new scenes and setting everything up again. This time
>>> wasting frustrates me because I could use it to do other projects, learn or
>>> even do my own projects but FUCK NO. It's a loop, never ending loop
>>>
>>>
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