Just another day in the wonderful world of Maya... On 16 February 2017 at 15:38, Olivier Jeannel <facialdel...@gmail.com> wrote:
> Doesn't sound agressive to me.. > > 2017-02-16 16:11 GMT+01:00 Artur W <artur.w...@gmail.com>: > >> Highly aggressive rant coming... >> I need to vent... >> >> You don't need to read that. I just needed to put it out there. It's a >> digital scream in the empty space. >> >> So I sit here setting up the lighting and rendering for a project and I >> am using Maya 2017 because I moved on and I am also a part of a pipeline >> so, the fact I am learning Houdini intensively is beyond the point here. >> Si, I set up very nice shader setup (not without problems, because why >> the FUCK not) in Redshift. All the bells and whistles of the engine are >> fine tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as >> it should. But hey, I got Channel Box right, if it only showed ALL the >> parameters. So, hey I can always key the value and then fine tune, right? >> >> I know, I know, I know. I should update Maya to the newest version and >> then it should be ok. If it only weren't for the f... pipeline and mid >> project. >> >> Redshift guys said the custom AOV's should be soon, but I can't wait with >> this project. Hey, there is render setup; Let's use that. >> What a confusing piece of shit. >> You can make layers and override plethora of settings including object >> transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have >> different render settings. All I can have is an override for separate parts >> of it. Why is it better? >> Suddenly if I want to switch Brute Force off for AO layer and it becomes >> numerical value of 4. WHY? Because it's the number on the list. It took me >> a while. >> The best part is while working in pipeline you get different parts from >> different people. It can happen for someone to make a old layer override on >> object which according to Autodesk conflicts new Render Setup. The result - >> all shaders/materials/properties (what's the F... difference) are fucked on >> opening the scene. All I can see is green. >> >> Why do I have to click 3000 times to see the whole shader tree? Why can't >> it open all at once? >> Why shader group accepts connection just to drop them on reopening? >> (explanation is "yeah it does that for some nodes) It does that with >> AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit. >> Copy paste works sometimes, not always. Why some nodes show up in material >> tab even though they're not a materials like displacement? Not to mention >> that when I have 100 materials I am unable to see which is selected. >> Highlighting sucks ass. >> >> >> Why do the material balls have to render ALL THE TIME. >> Why does Maya on startup open all the f... windows of other users? >> Why when trying to create a render node, whatever it is it always >> highlights me textures? I didn't ask for this and now I have to deselect it >> and then search for what I need. >> >> I set a project and it's location and when I open file it goes to the >> other project. WHY? >> And when I create preferences from scratch for 2017 maya (NOT COPYING >> THEM) it uses 2016 maya.env anyway. >> >> Whatever I do, there are preselections active and enhancements that are >> actually obstacles to overcome. They are annoying and interfere with my >> work all the time. >> >> Not to mention viewport and all the windows an maya lag as MF. Everything >> lags in Maya and sometimes I wonder if this is not a work of someone using >> mushrooms and LSD all at the same time. >> >> This is just a small sample of all the problems with this abomination of >> a software. I mean, who wrote this garbage, who managed it and why are they >> still working? What year is this? >> How can anyone sell this with a straight face? >> >> Half the shit doesn't work, or not as expected. It's bugged as Trump >> Tower and people say this is a good version. >> >> Mind blown. >> >> I've been WORKING on new version of Houdini (v 16) for the past week. >> This is fucking improvement. What a viewport and network view. It works and >> it's fast. >> >> Artur >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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