Just another day in the wonderful world of Maya...

On 16 February 2017 at 15:38, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Doesn't sound agressive to me..
>
> 2017-02-16 16:11 GMT+01:00 Artur W <artur.w...@gmail.com>:
>
>> Highly aggressive rant coming...
>> I need to vent...
>>
>> You don't need to read that. I just needed to put it out there. It's a
>> digital scream in the empty space.
>>
>> So I sit here setting up the lighting and rendering for a project and I
>> am using Maya 2017 because I moved on and I am also a part of a pipeline
>> so, the fact I am learning Houdini intensively is beyond the point here.
>> Si, I set up very nice shader setup (not without problems, because why
>> the FUCK not) in Redshift. All the bells and whistles of the engine are
>> fine tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as
>> it should. But hey, I got Channel Box right, if it only showed ALL the
>> parameters. So, hey I can always key the value and then fine tune, right?
>>
>> I know, I know, I know. I should update Maya to the newest version and
>> then it should be ok. If it only weren't for the f... pipeline and mid
>> project.
>>
>> Redshift guys said the custom AOV's should be soon, but I can't wait with
>> this project. Hey, there is render setup; Let's use that.
>> What a confusing piece of shit.
>> You can make layers and override plethora of settings including object
>> transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have
>> different render settings. All I can have is an override for separate parts
>> of it. Why is it better?
>> Suddenly if I want to switch Brute Force off for AO layer and it becomes
>> numerical value of 4. WHY? Because it's the number on the list. It took me
>> a while.
>> The best part is while working in pipeline you get different parts from
>> different people. It can happen for someone to make a old layer override on
>> object which according to Autodesk conflicts new Render Setup. The result -
>> all shaders/materials/properties (what's the F... difference) are fucked on
>> opening the scene. All I can see is green.
>>
>> Why do I have to click 3000 times to see the whole shader tree? Why can't
>> it open all at once?
>> Why shader group accepts connection just to drop them on reopening?
>> (explanation is "yeah it does that for some nodes) It does that with
>> AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit.
>> Copy paste works sometimes, not always. Why some nodes show up in material
>> tab even though they're not a materials like displacement? Not to mention
>> that when I have 100 materials I am unable to see which is selected.
>> Highlighting sucks ass.
>>
>>
>> Why do the material balls have to render ALL THE TIME.
>> Why does Maya on startup open all the f... windows of other users?
>> Why when trying to create a render node, whatever it is it always
>> highlights me textures? I didn't ask for this and now I have to deselect it
>> and then search for what I need.
>>
>> I set a project and it's location and when I open file it goes to the
>> other project. WHY?
>> And when I create preferences from scratch for 2017 maya (NOT COPYING
>> THEM) it uses 2016 maya.env anyway.
>>
>> Whatever I do, there are preselections active and enhancements that are
>> actually obstacles to overcome. They are annoying and interfere with my
>> work all the time.
>>
>> Not to mention viewport and all the windows an maya lag as MF. Everything
>> lags in Maya and sometimes I wonder if this is not a work of someone using
>> mushrooms and LSD all at the same time.
>>
>> This is just a small sample of all the problems with this abomination of
>> a software. I mean, who wrote this garbage, who managed it and why are they
>> still working? What year is this?
>> How can anyone sell this with a straight face?
>>
>> Half the shit doesn't work, or not as expected. It's bugged as Trump
>> Tower and people say this is a good version.
>>
>> Mind blown.
>>
>> I've been WORKING on new version of Houdini (v 16) for the past week.
>> This is fucking improvement. What a viewport and network view. It works and
>> it's fast.
>>
>> Artur
>>
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>
>
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