Check my free Softimage to houdini transition guides, may be useful Jb
Sent from my iPhone > On 16 Feb 2017, at 18:50, Leandro Giorni <[email protected]> wrote: > > Any recommendation on where or how to start transitioning to Houdini? I'm max > and maya user but I want to move to a more robust all in one package and with > all the comments Houdini is the way to go and has a bright future. > > Thanks > Leandro > >> El El jue, 16 de feb. de 2017 a las 15:39, Adam Seeley >> <[email protected]> escribió: >> Hi Laurence, >> >> Hope all's well. >> >> My compass firmly pointing towards Houdini... waiting for 16 to come >> rolling out and then a concerted focus to get up to speed. Getting good >> vibes from SideFx and their community. >> >> Also loving the Houdini Engine aspect which (I imagine) may open up more >> avenues than just shifting to any of the other 3D packages. >> >> You just have to grit your teeth (or brain rather) and ride the first few >> jobs out. >> >> See you on the other side(fx) I reckon. >> >> Adam. >> _____________________ >> Adam Seeley >> Love Vfx Ltd. >> UK +44 (0) 7956 976 245 >> www.LoveVfx.co.uk >> www.linkedin.com/in/adamseeleyuk >> www.vimeo.com/adamseeley >> >> >> >> On 16 February 2017 at 13:16, Jordi Bares <[email protected]> wrote: >> Fascinating insight… so spot on! >> jb >> >>> On 16 Feb 2017, at 12:12, Jonathan Moore <[email protected]> wrote: >>> >>> I work with the University of the Arts London, mentoring final year >>> students that are planning to set up their own creative businesses after >>> graduation (a surprising number see this as the best route these days). The >>> students I'm working with generally come from a fine art, graphic design or >>> product design background and much of their exploration of 3d technologies >>> has been extracurricular. They're different to MA graduates from somewhere >>> like Bournmouth (the types of student looking for a career in CG >>> animation). >>> >>> I've been working with ual: for a number of years now and I've noticed a >>> real shift in the adoption of Houdini over Maya. I think this bias is a the >>> result of SideFX's historic strategy with Houdini Apprentice, which allows >>> students to explore Houdini in their own time (this is important as 3d >>> creativity isn't necessarily core to their course). The bigger recent >>> impact has come from the availability of Houdini Indie. Students often see >>> SideFX as the cool challenger to the Autodesk corporate behemoth. The fact >>> that Houdini Indie allows them to render with Redshift of Octane is a huge >>> benefit too. Creative exploration at home with GPU rendering is far more >>> productive than a reliance on Mantra. Not dissing Mantra here, it can go >>> toe to toe with Arnold but it's a studio grade production renderer >>> optimised for farm use. >>> >>> The other major shift I've seen with young talent entering the creative >>> industries is that this is a generation that started learning the likes >>> Python, Unity and Arduino at high school. For them the term technical >>> artist is often seen as an oxymoron. They simply see themselves as artists >>> that are just as happy creating algorithmically generated art in Processing >>> as they are utilising VEX in Houdini. They see a programmatic mindset as >>> being an essential part of the mix. Im not saying all young art students >>> match this profile, but the ones that explore 3d and digital interactive >>> technologies most certainly do. You seldom hear the cry 'but I'm an >>> artists, not a programmer' from this generation of young creatives. >>> >>> This is probably a different perspective to what you were directly asking, >>> but I really do believe Houdini is on the cusp of breaking away from the >>> solo mantle of being the goto VFX DCC of choice. Houdini is capable of so >>> much more than VFX, SideFX know this and have been actively developing a >>> set of tools to facilitate the UX journeys of a more generalist user and >>> there's a new generation of creative talent unafraid of Houdini's more >>> technical side. For me, Houdini's future is indeed bright. >>> >>> On 16 February 2017 at 10:30, Laurence Dodd <[email protected]> wrote: >>> Good, that's sorted then Houdini town here I come! Every time I open Maya >>> my heart sinks, its a mess. I'm amazed at how quickly I have felt at home >>> in Houdini, its beautifully logical. I'm still acclimatising, but I feel >>> rather excited about it, which is nice. >>> >>> On 16 February 2017 at 10:14, Andi Farhall <[email protected]> wrote: >>> From a personal perspective It's Houdini for me. Maya will only get worse >>> the more they dick about with it and having to buy a shed load of plugins >>> just to make it usable is too expensive for most freelancers. I've also >>> much more faith in SideFX to keep providing me with evolving software. >>> >>> >>> A> >>> >>> >>> ........................................................................... >>> http://www.hackneyeffects.com/ >>> https://vimeo.com/user4174293 >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>> >>> >>> http://www.flickr.com/photos/lord_hackney/ >>> http://spylon.tumblr.com/ >>> >>> This email and any attachments to it may be confidential and are intended >>> solely for the use of the individual to whom it is addressed. Any views or >>> opinions expressed are solely those of the author and do not necessarily >>> represent those of Hackney Effects Ltd. >>> >>> If you are not the intended recipient of this email, you must neither take >>> any action based upon its contents, nor copy or show it to anyone. >>> >>> Please contact the sender if you believe you have received this email in >>> error. >>> >>> ------------------------------------------------------------ >>> >>> From: [email protected] >>> <[email protected]> on behalf of Laurence Dodd >>> <[email protected]> >>> Sent: 16 February 2017 09:29:04 >>> To: Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list >>> Subject: Opinion gathering >>> >>> I've been looking at houdini, liking it a lot, but what houses in London >>> are switching to it? Or am I, once again choosing the underdog software >>> (Combustion, anyone?) >>> >>> Also, if I recommend it as the main software where I usually work, will >>> they be able to get Houdini people that are generalists, are enough of us >>> switching? >>> >>> Just throwing these out there to gather the mood. >>> >>> Cheers all >>> >>> -- >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Leandro Giorni > [email protected] / +549113170202 > www.lmgiorni.com > > Espiral Studios / Art Director > > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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