Check my free Softimage to houdini transition guides, may be useful

Jb

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> On 16 Feb 2017, at 18:50, Leandro Giorni <[email protected]> wrote:
> 
> Any recommendation on where or how to start transitioning to Houdini? I'm max 
> and maya user but I want to move to a more robust all in one package and with 
> all the comments Houdini is the way to go and has a bright future.
> 
> Thanks
> Leandro
> 
>> El El jue, 16 de feb. de 2017 a las 15:39, Adam Seeley 
>> <[email protected]> escribió:
>> Hi Laurence,
>> 
>> Hope all's well.
>> 
>> My compass  firmly pointing towards Houdini... waiting for 16 to come 
>> rolling out and then a concerted focus to get up to speed. Getting good 
>> vibes from SideFx and their community. 
>> 
>> Also loving the Houdini Engine aspect which (I imagine) may open up more 
>> avenues than just shifting to any of the other 3D packages.
>> 
>> You just have to grit your teeth (or brain rather) and ride the first few 
>> jobs out.
>> 
>> See you on the other side(fx) I reckon.
>> 
>> Adam.
>> _____________________
>> Adam Seeley
>> Love Vfx Ltd.
>> UK +44 (0) 7956 976 245
>> www.LoveVfx.co.uk
>> www.linkedin.com/in/adamseeleyuk
>> www.vimeo.com/adamseeley
>> 
>> 
>> 
>> On 16 February 2017 at 13:16, Jordi Bares <[email protected]> wrote:
>> Fascinating insight… so spot on!
>> jb
>> 
>>> On 16 Feb 2017, at 12:12, Jonathan Moore <[email protected]> wrote:
>>> 
>>> I work with the University of the Arts London, mentoring final year 
>>> students that are planning to set up their own creative businesses after 
>>> graduation (a surprising number see this as the best route these days). The 
>>> students I'm working with generally come from a fine art, graphic design or 
>>> product design background and much of their exploration of 3d technologies 
>>> has been extracurricular. They're different to MA graduates from somewhere 
>>> like Bournmouth (the types of student looking for a career in CG 
>>> animation). 
>>> 
>>> I've been working with ual: for a number of years now and I've noticed a 
>>> real shift in the adoption of Houdini over Maya. I think this bias is a the 
>>> result of SideFX's historic strategy with Houdini Apprentice, which allows  
>>> students to explore Houdini in their own time (this is important as 3d 
>>> creativity isn't necessarily core to their course). The bigger recent 
>>> impact has come from the availability of Houdini Indie. Students often see 
>>> SideFX as the cool challenger to the Autodesk corporate behemoth. The fact 
>>> that Houdini Indie allows them to render with Redshift of Octane is a huge 
>>> benefit too. Creative exploration at home with GPU rendering is far more 
>>> productive than a reliance on Mantra. Not dissing Mantra here, it can go 
>>> toe to toe with Arnold but it's a studio grade production renderer 
>>> optimised for farm use.
>>> 
>>> The other major shift I've seen with young talent entering the creative 
>>> industries is that this is a generation that started learning the likes 
>>> Python, Unity and Arduino at high school. For them the term technical 
>>> artist is often seen as an oxymoron. They simply see themselves as artists 
>>> that are just as happy creating algorithmically generated art in Processing 
>>> as they are utilising VEX in Houdini. They see a programmatic mindset as 
>>> being an essential part of the mix. Im not saying all young art students 
>>> match this profile, but the ones that explore 3d and digital interactive 
>>> technologies most certainly do. You seldom hear the cry 'but I'm an 
>>> artists, not a programmer' from this generation of young creatives.
>>> 
>>> This is probably a different perspective to what you were directly asking, 
>>> but I really do believe Houdini is on the cusp of breaking away from the 
>>> solo mantle of being the goto VFX DCC of choice. Houdini is capable of so 
>>> much more than VFX, SideFX know this and have been actively developing a 
>>> set of tools to facilitate the UX journeys of a more generalist user and 
>>> there's a new generation of creative talent unafraid of Houdini's more 
>>> technical side. For me, Houdini's future is indeed bright.
>>> 
>>> On 16 February 2017 at 10:30, Laurence Dodd <[email protected]> wrote:
>>> Good, that's sorted then Houdini town here I come! Every time I open Maya 
>>> my heart sinks, its a mess. I'm amazed at how quickly I have felt at home 
>>> in Houdini, its beautifully logical. I'm still acclimatising, but I feel 
>>> rather excited about it, which is nice.
>>> 
>>> On 16 February 2017 at 10:14, Andi Farhall <[email protected]> wrote:
>>> From a personal perspective It's Houdini for me. Maya will only get worse 
>>> the more they dick about with it and having to buy a shed load of plugins 
>>> just to make it usable is too expensive for most freelancers. I've also 
>>> much more faith in SideFX to keep providing me with evolving software. 
>>> 
>>> 
>>> A>
>>> 
>>> 
>>> ...........................................................................
>>> http://www.hackneyeffects.com/
>>> https://vimeo.com/user4174293
>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>> 
>>> 
>>> http://www.flickr.com/photos/lord_hackney/
>>> http://spylon.tumblr.com/
>>> 
>>> This email and any attachments to it may be confidential and are intended 
>>> solely for the use of the individual to whom it is addressed. Any views or 
>>> opinions expressed are solely those of the author and do not necessarily 
>>> represent those of Hackney Effects Ltd.
>>> 
>>> If you are not the intended recipient of this email, you must neither take 
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>>> Please contact the sender if you believe you have received this email in 
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>>> 
>>> ------------------------------------------------------------
>>>  
>>> From: [email protected] 
>>> <[email protected]> on behalf of Laurence Dodd 
>>> <[email protected]>
>>> Sent: 16 February 2017 09:29:04
>>> To: Official Softimage Users Mailing List. 
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> Subject: Opinion gathering
>>>  
>>> I've been looking at houdini, liking it a lot, but what houses in London 
>>> are switching to it? Or am I, once again choosing the underdog software  
>>> (Combustion, anyone?)
>>> 
>>> Also, if I recommend it as the main software where I usually work, will 
>>> they be able to get Houdini people that are generalists, are enough of us 
>>> switching? 
>>> 
>>> Just throwing these out there to gather the mood.
>>> 
>>> Cheers all
>>> 
>>> -- 
>>> Laurence Dodd
>>> Porkpie Animation
>>> E: [email protected]
>>> W: www.porkpie.tv
>>> M: 07570 702 576
>>> T: 01273 278 382
>>> 
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>>> Softimage Mailing List.
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>>> 
>>> 
>>> 
>>> -- 
>>> Laurence Dodd
>>> Porkpie Animation
>>> E: [email protected]
>>> W: www.porkpie.tv
>>> M: 07570 702 576
>>> T: 01273 278 382
>>> 
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> 
> -- 
> Leandro Giorni
> [email protected] / +549113170202
> www.lmgiorni.com
> 
> Espiral Studios / Art Director 
> 
> 
> 
> 
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