Any recommendation on where or how to start transitioning to Houdini? I'm max and maya user but I want to move to a more robust all in one package and with all the comments Houdini is the way to go and has a bright future.
Thanks Leandro El El jue, 16 de feb. de 2017 a las 15:39, Adam Seeley < [email protected]> escribió: > Hi Laurence, > > Hope all's well. > > My compass firmly pointing towards Houdini... waiting for 16 to come > rolling out and then a concerted focus to get up to speed. Getting good > vibes from SideFx and their community. > > Also loving the Houdini Engine aspect which (I imagine) may open up more > avenues than just shifting to any of the other 3D packages. > > You just have to grit your teeth (or brain rather) and ride the first few > jobs out. > > See you on the other side(fx) I reckon. > > Adam. > _____________________ > Adam Seeley > Love Vfx Ltd. > UK +44 (0) 7956 976 245 > www.LoveVfx.co.uk <http://www.lovevfx.co.uk/> > www.linkedin.com/in/adamseeleyuk > www.vimeo.com/adamseeley <https://vimeo.com/adamseeley> > > > > On 16 February 2017 at 13:16, Jordi Bares <[email protected]> wrote: > > Fascinating insight… so spot on! > jb > > On 16 Feb 2017, at 12:12, Jonathan Moore <[email protected]> > wrote: > > I work with the University of the Arts London, mentoring final year > students that are planning to set up their own creative businesses after > graduation (a surprising number see this as the best route these days). The > students I'm working with generally come from a fine art, graphic design or > product design background and much of their exploration of 3d technologies > has been extracurricular. They're different to MA graduates from somewhere > like Bournmouth (the types of student looking for a career in CG > animation). > > I've been working with *ual:* for a number of years now and I've noticed > a real shift in the adoption of Houdini over Maya. I think this bias is a > the result of SideFX's historic strategy with Houdini Apprentice, which > allows students to explore Houdini in their own time (this is important as > 3d creativity isn't necessarily core to their course). The bigger recent > impact has come from the availability of Houdini Indie. Students often see > SideFX as the cool challenger to the Autodesk corporate behemoth. The fact > that Houdini Indie allows them to render with Redshift of Octane is a huge > benefit too. Creative exploration at home with GPU rendering is far more > productive than a reliance on Mantra. Not dissing Mantra here, it can go > toe to toe with Arnold but it's a studio grade production renderer > optimised for farm use. > > The other major shift I've seen with young talent entering the creative > industries is that this is a generation that started learning the likes > Python, Unity and Arduino at high school. For them the term technical > artist is often seen as an oxymoron. They simply see themselves as artists > that are just as happy creating algorithmically generated art in Processing > as they are utilising VEX in Houdini. They see a programmatic mindset as > being an essential part of the mix. Im not saying all young art students > match this profile, but the ones that explore 3d and digital interactive > technologies most certainly do. You seldom hear the cry 'but I'm an > artists, not a programmer' from this generation of young creatives. > > This is probably a different perspective to what you were directly asking, > but I really do believe Houdini is on the cusp of breaking away from the > solo mantle of being the goto VFX DCC of choice. Houdini is capable of so > much more than VFX, SideFX know this and have been actively developing a > set of tools to facilitate the UX journeys of a more generalist user and > there's a new generation of creative talent unafraid of Houdini's more > technical side. For me, Houdini's future is indeed bright. > > On 16 February 2017 at 10:30, Laurence Dodd <[email protected]> wrote: > > Good, that's sorted then Houdini town here I come! Every time I open Maya > my heart sinks, its a mess. I'm amazed at how quickly I have felt at home > in Houdini, its beautifully logical. I'm still acclimatising, but I feel > rather excited about it, which is nice. > > On 16 February 2017 at 10:14, Andi Farhall <[email protected]> wrote: > > From a personal perspective It's Houdini for me. Maya will only get worse > the more they dick about with it and having to buy a shed load of plugins > just to make it usable is too expensive for most freelancers. I've also > much more faith in SideFX to keep providing me with evolving software. > > > A> > > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Laurence Dodd < > [email protected]> > *Sent:* 16 February 2017 09:29:04 > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Opinion gathering > > I've been looking at houdini, liking it a lot, but what houses in London > are switching to it? Or am I, once again choosing the underdog software > (Combustion, anyone?) > > Also, if I recommend it as the main software where I usually work, will > they be able to get Houdini people that are generalists, are enough of us > switching? > > Just throwing these out there to gather the mood. > > Cheers all > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. -- Leandro Giorni [email protected] / +549113170202 www.lmgiorni.com Espiral Studios / Art Director
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

