Any recommendation on where or how to start transitioning to Houdini? I'm
max and maya user but I want to move to a more robust all in one package
and with all the comments Houdini is the way to go and has a bright future.

Thanks
Leandro

El El jue, 16 de feb. de 2017 a las 15:39, Adam Seeley <
[email protected]> escribió:

> Hi Laurence,
>
> Hope all's well.
>
> My compass  firmly pointing towards Houdini... waiting for 16 to come
> rolling out and then a concerted focus to get up to speed. Getting good
> vibes from SideFx and their community.
>
> Also loving the Houdini Engine aspect which (I imagine) may open up more
> avenues than just shifting to any of the other 3D packages.
>
> You just have to grit your teeth (or brain rather) and ride the first few
> jobs out.
>
> See you on the other side(fx) I reckon.
>
> Adam.
> _____________________
> Adam Seeley
> Love Vfx Ltd.
> UK +44 (0) 7956 976 245
> www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
> www.linkedin.com/in/adamseeleyuk
> www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>
>
>
>
> On 16 February 2017 at 13:16, Jordi Bares <[email protected]> wrote:
>
> Fascinating insight… so spot on!
> jb
>
> On 16 Feb 2017, at 12:12, Jonathan Moore <[email protected]>
> wrote:
>
> I work with the University of the Arts London, mentoring final year
> students that are planning to set up their own creative businesses after
> graduation (a surprising number see this as the best route these days). The
> students I'm working with generally come from a fine art, graphic design or
> product design background and much of their exploration of 3d technologies
> has been extracurricular. They're different to MA graduates from somewhere
> like Bournmouth (the types of student looking for a career in CG
> animation).
>
> I've been working with *ual:* for a number of years now and I've noticed
> a real shift in the adoption of Houdini over Maya. I think this bias is a
> the result of SideFX's historic strategy with Houdini Apprentice, which
> allows  students to explore Houdini in their own time (this is important as
> 3d creativity isn't necessarily core to their course). The bigger recent
> impact has come from the availability of Houdini Indie. Students often see
> SideFX as the cool challenger to the Autodesk corporate behemoth. The fact
> that Houdini Indie allows them to render with Redshift of Octane is a huge
> benefit too. Creative exploration at home with GPU rendering is far more
> productive than a reliance on Mantra. Not dissing Mantra here, it can go
> toe to toe with Arnold but it's a studio grade production renderer
> optimised for farm use.
>
> The other major shift I've seen with young talent entering the creative
> industries is that this is a generation that started learning the likes
> Python, Unity and Arduino at high school. For them the term technical
> artist is often seen as an oxymoron. They simply see themselves as artists
> that are just as happy creating algorithmically generated art in Processing
> as they are utilising VEX in Houdini. They see a programmatic mindset as
> being an essential part of the mix. Im not saying all young art students
> match this profile, but the ones that explore 3d and digital interactive
> technologies most certainly do. You seldom hear the cry 'but I'm an
> artists, not a programmer' from this generation of young creatives.
>
> This is probably a different perspective to what you were directly asking,
> but I really do believe Houdini is on the cusp of breaking away from the
> solo mantle of being the goto VFX DCC of choice. Houdini is capable of so
> much more than VFX, SideFX know this and have been actively developing a
> set of tools to facilitate the UX journeys of a more generalist user and
> there's a new generation of creative talent unafraid of Houdini's more
> technical side. For me, Houdini's future is indeed bright.
>
> On 16 February 2017 at 10:30, Laurence Dodd <[email protected]> wrote:
>
> Good, that's sorted then Houdini town here I come! Every time I open Maya
> my heart sinks, its a mess. I'm amazed at how quickly I have felt at home
> in Houdini, its beautifully logical. I'm still acclimatising, but I feel
> rather excited about it, which is nice.
>
> On 16 February 2017 at 10:14, Andi Farhall <[email protected]> wrote:
>
> From a personal perspective It's Houdini for me. Maya will only get worse
> the more they dick about with it and having to buy a shed load of plugins
> just to make it usable is too expensive for most freelancers. I've also
> much more faith in SideFX to keep providing me with evolving software.
>
>
> A>
>
>
> ...........................................................................
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
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> ------------------------------------------------------------
> ------------------------------
> *From:* [email protected] <
> [email protected]> on behalf of Laurence Dodd <
> [email protected]>
> *Sent:* 16 February 2017 09:29:04
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Opinion gathering
>
> I've been looking at houdini, liking it a lot, but what houses in London
> are switching to it? Or am I, once again choosing the underdog software
>  (Combustion, anyone?)
>
> Also, if I recommend it as the main software where I usually work, will
> they be able to get Houdini people that are generalists, are enough of us
> switching?
>
> Just throwing these out there to gather the mood.
>
> Cheers all
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
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>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
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Leandro Giorni
[email protected] / +549113170202
www.lmgiorni.com

Espiral Studios / Art Director
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