For me, in software, Houdini equals good quality. It's like buying a cheap chinese quality screw driver or a solid screw driver that won't worn and which also has a magnet (when you want that "f***" screw not to fall) .
Not a relevant argument for a producer, but when you're on the craftsman side, means everything. 2017-02-16 13:12 GMT+01:00 Jonathan Moore <[email protected]>: > I work with the University of the Arts London, mentoring final year > students that are planning to set up their own creative businesses after > graduation (a surprising number see this as the best route these days). The > students I'm working with generally come from a fine art, graphic design or > product design background and much of their exploration of 3d technologies > has been extracurricular. They're different to MA graduates from somewhere > like Bournmouth (the types of student looking for a career in CG > animation). > > I've been working with *ual:* for a number of years now and I've noticed > a real shift in the adoption of Houdini over Maya. I think this bias is a > the result of SideFX's historic strategy with Houdini Apprentice, which > allows students to explore Houdini in their own time (this is important as > 3d creativity isn't necessarily core to their course). The bigger recent > impact has come from the availability of Houdini Indie. Students often see > SideFX as the cool challenger to the Autodesk corporate behemoth. The fact > that Houdini Indie allows them to render with Redshift of Octane is a huge > benefit too. Creative exploration at home with GPU rendering is far more > productive than a reliance on Mantra. Not dissing Mantra here, it can go > toe to toe with Arnold but it's a studio grade production renderer > optimised for farm use. > > The other major shift I've seen with young talent entering the creative > industries is that this is a generation that started learning the likes > Python, Unity and Arduino at high school. For them the term technical > artist is often seen as an oxymoron. They simply see themselves as artists > that are just as happy creating algorithmically generated art in Processing > as they are utilising VEX in Houdini. They see a programmatic mindset as > being an essential part of the mix. Im not saying all young art students > match this profile, but the ones that explore 3d and digital interactive > technologies most certainly do. You seldom hear the cry 'but I'm an > artists, not a programmer' from this generation of young creatives. > > This is probably a different perspective to what you were directly asking, > but I really do believe Houdini is on the cusp of breaking away from the > solo mantle of being the goto VFX DCC of choice. Houdini is capable of so > much more than VFX, SideFX know this and have been actively developing a > set of tools to facilitate the UX journeys of a more generalist user and > there's a new generation of creative talent unafraid of Houdini's more > technical side. For me, Houdini's future is indeed bright. > > On 16 February 2017 at 10:30, Laurence Dodd <[email protected]> wrote: > >> Good, that's sorted then Houdini town here I come! Every time I open Maya >> my heart sinks, its a mess. I'm amazed at how quickly I have felt at home >> in Houdini, its beautifully logical. I'm still acclimatising, but I feel >> rather excited about it, which is nice. >> >> On 16 February 2017 at 10:14, Andi Farhall <[email protected]> wrote: >> >>> From a personal perspective It's Houdini for me. Maya will only get >>> worse the more they dick about with it and having to buy a shed load of >>> plugins just to make it usable is too expensive for most freelancers. I've >>> also much more faith in SideFX to keep providing me with evolving software. >>> >>> >>> A> >>> >>> >>> ............................................................ >>> ............... >>> http://www.hackneyeffects.com/ >>> https://vimeo.com/user4174293 >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>> >>> >>> http://www.flickr.com/photos/lord_hackney/ >>> http://spylon.tumblr.com/ >>> >>> This email and any attachments to it may be confidential and are >>> intended solely for the use of the individual to whom it is addressed. Any >>> views or opinions expressed are solely those of the author and do not >>> necessarily represent those of Hackney Effects Ltd. >>> >>> If you are not the intended recipient of this email, you must neither >>> take any action based upon its contents, nor copy or show it to anyone. >>> >>> Please contact the sender if you believe you have received this email in >>> error. >>> ------------------------------------------------------------ >>> ------------------------------ >>> *From:* [email protected] < >>> [email protected]> on behalf of Laurence Dodd < >>> [email protected]> >>> *Sent:* 16 February 2017 09:29:04 >>> *To:* Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list >>> *Subject:* Opinion gathering >>> >>> I've been looking at houdini, liking it a lot, but what houses in London >>> are switching to it? Or am I, once again choosing the underdog software >>> (Combustion, anyone?) >>> >>> Also, if I recommend it as the main software where I usually work, will >>> they be able to get Houdini people that are generalists, are enough of us >>> switching? >>> >>> Just throwing these out there to gather the mood. >>> >>> Cheers all >>> >>> -- >>> >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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