No, cooking is evaluated in a very optimised way so no dumb cooking. If a network is not needed for display or as a result of other network it won't be evaluated.
Jb Sent from my iPhone > On 22 Feb 2017, at 03:08, Jason S <[email protected]> wrote: > > > So things are cooked every frame unless explicitly specified not to? Even if > nothing changes except perhaps regular transforms? > (with no deforms) > > Also is there a command log to easily script things such as in this case, an > export/import button? > > > >> On 02/21/17 21:30, Jonathan Moore wrote: >> The idea of freezing the modelling stack in Houdini can feel counter >> intuitive but go with the flow of the system design and it makes more sense. >> Locking your stacks then collapsing them via netboxes is the simple option, >> setting up file caches to export bgeo (or whatever other format you prefer) >> to bring them back in at another chosen point in your network is the most >> efficient route. >> >> It's important to break away from the XSI/Maya collapse the stack mindset. >> Locking and collapsing is a better strategy on smaller networks (simplicity >> and portability), file caches are better for larger networks as locking >> stores the frozen geometry in the HIP file and this can easily lead to >> cumbersome large HIP's. >> >>> On 22 February 2017 at 01:47, Matt Lind <[email protected]> wrote: >>> pressing D only gives information, it doesn't freeze the network a la >>> Softimage per the request. >>> >>> so the answer to his question is no, the feature is not available, but >>> perhaps it could be written....if somebody would take the time to document >>> the HDK so developers could figure out how to use it. ;-) >>> >>> >>> Matt >>> >>> >>> >>> Date: Mon, 20 Feb 2017 23:04:42 +0000 >>> From: Jordi Bares <[email protected]> >>> Subject: Re: Soft to Houdini custom shelf / scripts. >>> To: "Official Softimage Users Mailing List. >>> >>> >>> > On 20 Feb 2017, at 22:19, Matt Lind <[email protected]> wrote: >>> > >>> > You have to keep in mind Houdini is a non-linear system. >>> > >>> > Softimage's freeze and freeze modeling operations operate on construction >>> > histories for individual objects. All the operators live in the same >>> > construction history, so computing the result of the freeze is fairly >>> > straightforward as you just evaluate the operators in order. >>> > >>> > In Houdini, there's real possibility one or more nodes may be shared with >>> > networks for other geometries. Therefore you cannot assume a collapse is >>> > possible without negatively affecting other parts of the scene. However, >>> > the ability to create a new node with the entire history of a network or >>> > sub-network up to point 'n' should be possible, but you'll likely have to >>> > clean up the contributing nodes yourself to ensure no negative side >>> > effects. >>> >>> I am sure you know but, you can actually display if a node has been >>> reference from outside or it is picking things from the outside too, just >>> press D in the network editor and go to the dependencies Tab? it is super >>> useful when you deal with big scenes. >>> >>> Very true, the best approach instead of locking things is to actually freeze >>> the geometry to disk using the filecache SOP node. It will keep your scenes >>> small and super fast to load plus the cooking process will be super fast. >>> >>> I use this approach all the time in combination with the fetch ROP so I can >>> regenerate all my caches in one quick go. >>> >>> jb >>> >>> >>> > >>> > Matt >>> > >>> > >>> > >>> > >>> > Date: Mon, 20 Feb 2017 18:44:31 -0300 >>> > From: Paulo Cesar Duarte <[email protected]> >>> > Subject: Re: Soft to Houdini custom shelf / scripts. >>> > To: "Official Softimage Users Mailing List. >>> > >>> > Hi Olivier and Andy, nice tip. >>> > So there is no other way to just collapse everything? I find it's a little >>> > strange that I can't do a true modeling collapse, the better way I find is >>> > export .obj and import again. >>> > >>> > >>> > >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to [email protected] >>> > with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Tue, 21 Feb 2017 00:04:40 +0100 >>> From: Felix Geremus <[email protected]> >>> Subject: Re: Opinion gathering >>> To: "Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list" >>> <[email protected]> >>> Message-ID: >>> <CAA=flkhf6kufem2lhr1bslqepgu8atrxs14ckqgi8reshuy...@mail.gmail.com> >>> Content-Type: text/plain; charset="utf-8" >>> >>> I am on the Houdini train for a couple of months now. And I really like it >>> for the most part, especially the more technical aspects are incredible and >>> way better than Softimage ever was. But I am still confused by all the >>> praise for Houdini in certain areas like poly modeling or scene assembly. >>> I'm still learning (and I'm on my own) so there is a high chance that I >>> might do something wrong. But as an example I think the selection and >>> interaction model is a complete mess. Quickly selecting and modifying >>> geometry, like in Soft or even Maya is still almost impossible, at least >>> for me. I can't see anybody doing some serious modeling inside this tool. >>> H16 seems to be a step in the right direction, but especially for those >>> "get it done as quick and dirty as possible" type of jobs, I still don't >>> think it's the right tool. For everything else it's definitely the way >>> forward. >>> >>> 2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]>: >>> >>> > Houdini 16 launch event: >>> > >>> > https://vimeo.com/203373373 >>> > >>> > On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]> >>> > wrote: >>> > >>> >> Any chance you could post a direct link to this screencast? >>> >> >>> >> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]> wrote: >>> >> > >>> >> > Have a look at the screencast they did.. you will see why the >>> >> excitement. >>> >> > >>> >> > Interesting times ahead. >>> >> > jb >>> >> ------ >>> >> Softimage Mailing List. >>> >> To unsubscribe, send a mail to [email protected] >>> >> with "unsubscribe" in the subject, and reply to confirm. >>> >> >>> > >>> > >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to [email protected] >>> > with "unsubscribe" in the subject, and reply to confirm. >>> > >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> http://listproc.autodesk.com/pipermail/softimage/attachments/20170221/3f9ba463/attachment.html >>> >>> ------------------------------ >>> >>> Message: 3 >>> Date: Mon, 20 Feb 2017 23:23:51 +0000 >>> From: Jordi Bares <[email protected]> >>> Subject: Re: Opinion gathering >>> To: "Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list" >>> <[email protected]> >>> Message-ID: <[email protected]> >>> Content-Type: text/plain; charset="utf-8" >>> >>> May be there is an opportunity to send a video to SideFX about how do you >>> want to work, what you miss, , etc? they surely will look at it as they have >>> done in the past with some of my suggestions. >>> >>> :-) >>> jb >>> >>> > On 20 Feb 2017, at 23:04, Felix Geremus <[email protected]> >>> > wrote: >>> > >>> > I am on the Houdini train for a couple of months now. And I really like it >>> > for the most part, especially the more technical aspects are incredible >>> > and way better than Softimage ever was. But I am still confused by all the >>> > praise for Houdini in certain areas like poly modeling or scene assembly. >>> > I'm still learning (and I'm on my own) so there is a high chance that I >>> > might do something wrong. But as an example I think the selection and >>> > interaction model is a complete mess. Quickly selecting and modifying >>> > geometry, like in Soft or even Maya is still almost impossible, at least >>> > for me. I can't see anybody doing some serious modeling inside this tool. >>> > H16 seems to be a step in the right direction, but especially for those >>> > "get it done as quick and dirty as possible" type of jobs, I still don't >>> > think it's the right tool. For everything else it's definitely the way >>> > forward. >>> > >>> > 2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected] >>> > <mailto:[email protected]>>: >>> > Houdini 16 launch event: >>> > >>> > https://vimeo.com/203373373 <https://vimeo.com/203373373> >>> > >>> > On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected] >>> > <mailto:[email protected]>> wrote: >>> > Any chance you could post a direct link to this screencast? >>> > >>> > > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected] >>> > > <mailto:[email protected]>> wrote: >>> > > >>> > > Have a look at the screencast they did.. you will see why the >>> > > excitement. >>> > > >>> > > Interesting times ahead. >>> > > jb >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to [email protected] >>> > <mailto:[email protected]> with "unsubscribe" in the >>> > subject, and reply to confirm. >>> > >>> > >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to [email protected] >>> > <mailto:[email protected]> with "unsubscribe" in the >>> > subject, and reply to confirm. >>> > >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to [email protected] >>> > with "unsubscribe" in the subject, and reply to confirm. >>> >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> http://listproc.autodesk.com/pipermail/softimage/attachments/20170220/7afee2aa/attachment.html >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> Softimage mailing list >>> [email protected] >>> http://listproc.autodesk.com/mailman/listinfo/softimage >>> >>> >>> End of Softimage Digest, Vol 99, Issue 133 >>> ****************************************** >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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