No, cooking is evaluated in a very optimised way so no dumb cooking. 

If a network is not needed for display or as a result of other network it won't 
be evaluated.

Jb

Sent from my iPhone

> On 22 Feb 2017, at 03:08, Jason S <[email protected]> wrote:
> 
> 
> So things are cooked every frame unless explicitly specified not to?  Even if 
> nothing changes except perhaps regular transforms? 
> (with no deforms)
> 
> Also is there a command log to easily script things such as in this case,  an 
> export/import button?
> 
> 
> 
>> On 02/21/17 21:30, Jonathan Moore wrote:
>> The idea of freezing the modelling stack in Houdini can feel counter 
>> intuitive but go with the flow of the system design and it makes more sense. 
>> Locking your stacks then collapsing them via netboxes is the simple option, 
>> setting up file caches to export bgeo (or whatever other format you prefer) 
>> to bring them back in at another chosen point in your network is the most 
>> efficient route. 
>> 
>> It's important to break away from the XSI/Maya collapse the stack mindset. 
>> Locking and collapsing is a better strategy on smaller networks (simplicity 
>> and portability), file caches are better for larger networks as locking 
>> stores the frozen geometry in the HIP file and this can easily lead to 
>> cumbersome large HIP's.
>> 
>>> On 22 February 2017 at 01:47, Matt Lind <[email protected]> wrote:
>>> pressing D only gives information, it doesn't freeze the network a la
>>> Softimage per the request.
>>> 
>>> so the answer to his question is no, the feature is not available, but
>>> perhaps it could be written....if somebody would take the time to document
>>> the HDK so developers could figure out how to use it. ;-)
>>> 
>>> 
>>> Matt
>>> 
>>> 
>>> 
>>> Date: Mon, 20 Feb 2017 23:04:42 +0000
>>> From: Jordi Bares <[email protected]>
>>> Subject: Re: Soft to Houdini custom shelf / scripts.
>>> To: "Official Softimage Users Mailing List.
>>> 
>>> 
>>> > On 20 Feb 2017, at 22:19, Matt Lind <[email protected]> wrote:
>>> >
>>> > You have to keep in mind Houdini is a non-linear system.
>>> >
>>> > Softimage's freeze and freeze modeling operations operate on construction
>>> > histories for individual objects.  All the operators live in the same
>>> > construction history, so computing the result of the freeze is fairly
>>> > straightforward as you just evaluate the operators in order.
>>> >
>>> > In Houdini, there's real possibility one or more nodes may be shared with
>>> > networks for other geometries.  Therefore you cannot assume a collapse is
>>> > possible without negatively affecting other parts of the scene.  However,
>>> > the ability to create a new node with the entire history of a network or
>>> > sub-network up to point 'n' should be possible, but you'll likely have to
>>> > clean up the contributing nodes yourself to ensure no negative side
>>> > effects.
>>> 
>>> I am sure you know but, you can actually display if a node has been
>>> reference from outside or it is picking things from the outside too, just
>>> press D in the network editor and go to the dependencies Tab? it is super
>>> useful when you deal with big scenes.
>>> 
>>> Very true, the best approach instead of locking things is to actually freeze
>>> the geometry to disk using the filecache SOP node. It will keep your scenes
>>> small and super fast to load plus the cooking process will be super fast.
>>> 
>>> I use this approach all the time in combination with the fetch ROP so I can
>>> regenerate all my caches in one quick go.
>>> 
>>> jb
>>> 
>>> 
>>> >
>>> > Matt
>>> >
>>> >
>>> >
>>> >
>>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>>> > From: Paulo Cesar Duarte <[email protected]>
>>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>>> > To: "Official Softimage Users Mailing List.
>>> >
>>> > Hi Olivier and Andy, nice tip.
>>> > So there is no other way to just collapse everything? I find it's a little
>>> > strange that I can't do a true modeling collapse, the better way I find is
>>> > export .obj and import again.
>>> >
>>> >
>>> >
>>> > ------
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to [email protected]
>>> > with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------
>>> 
>>> Message: 2
>>> Date: Tue, 21 Feb 2017 00:04:40 +0100
>>> From: Felix Geremus <[email protected]>
>>> Subject: Re: Opinion gathering
>>> To: "Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list";
>>> <[email protected]>
>>> Message-ID:
>>> <CAA=flkhf6kufem2lhr1bslqepgu8atrxs14ckqgi8reshuy...@mail.gmail.com>
>>> Content-Type: text/plain; charset="utf-8"
>>> 
>>> I am on the Houdini train for a couple of months now. And I really like it
>>> for the most part, especially the more technical aspects are incredible and
>>> way better than Softimage ever was. But I am still confused by all the
>>> praise for Houdini in certain areas like poly modeling or scene assembly.
>>> I'm still learning (and I'm on my own) so there is a high chance that I
>>> might do something wrong. But as an example I think the selection and
>>> interaction model is a complete mess. Quickly selecting and modifying
>>> geometry, like in Soft or even Maya is still almost impossible, at least
>>> for me. I can't see anybody doing some serious modeling inside this tool.
>>> H16 seems to be a step in the right direction, but especially for those
>>> "get it done as quick and dirty as possible" type of jobs, I still don't
>>> think it's the right tool. For everything else it's definitely the way
>>> forward.
>>> 
>>> 2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]>:
>>> 
>>> > Houdini 16 launch event:
>>> >
>>> > https://vimeo.com/203373373
>>> >
>>> > On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]>        
>>> >      wrote:
>>> >
>>> >> Any chance you could post a direct link to this screencast?
>>> >>
>>> >> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]> wrote:
>>> >> >
>>> >> > Have a look at the screencast they did.. you will see why the
>>> >> excitement.
>>> >> >
>>> >> > Interesting times ahead.
>>> >> > jb
>>> >> ------
>>> >> Softimage Mailing List.
>>> >> To unsubscribe, send a mail to [email protected]
>>> >> with "unsubscribe" in the subject, and reply to confirm.
>>> >>
>>> >
>>> >
>>> > ------
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to [email protected]
>>> > with "unsubscribe" in the subject, and reply to confirm.
>>> >
>>> -------------- next part --------------
>>> An HTML attachment was scrubbed...
>>> URL:
>>> http://listproc.autodesk.com/pipermail/softimage/attachments/20170221/3f9ba463/attachment.html
>>> 
>>> ------------------------------
>>> 
>>> Message: 3
>>> Date: Mon, 20 Feb 2017 23:23:51 +0000
>>> From: Jordi Bares <[email protected]>
>>> Subject: Re: Opinion gathering
>>> To: "Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list";
>>> <[email protected]>
>>> Message-ID: <[email protected]>
>>> Content-Type: text/plain; charset="utf-8"
>>> 
>>> May be there is an opportunity to send a video to SideFX about how do you
>>> want to work, what you miss, , etc? they surely will look at it as they have
>>> done in the past with some of my suggestions.
>>> 
>>> :-)
>>> jb
>>> 
>>> > On 20 Feb 2017, at 23:04, Felix Geremus <[email protected]>
>>> > wrote:
>>> >
>>> > I am on the Houdini train for a couple of months now. And I really like it
>>> > for the most part, especially the more technical aspects are incredible
>>> > and way better than Softimage ever was. But I am still confused by all the
>>> > praise for Houdini in certain areas like poly modeling or scene assembly.
>>> > I'm still learning (and I'm on my own) so there is a high chance that I
>>> > might do something wrong. But as an example I think the selection and
>>> > interaction model is a complete mess. Quickly selecting and modifying
>>> > geometry, like in Soft or even Maya is still almost impossible, at least
>>> > for me. I can't see anybody doing some serious modeling inside this tool.
>>> > H16 seems to be a step in the right direction, but especially for those
>>> > "get it done as quick and dirty as possible" type of jobs, I still don't
>>> > think it's the right tool. For everything else it's definitely the way
>>> > forward.
>>> >
>>> > 2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]
>>> > <mailto:[email protected]>>:
>>> > Houdini 16 launch event:
>>> >
>>> > https://vimeo.com/203373373 <https://vimeo.com/203373373>
>>> >
>>> > On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]
>>> > <mailto:[email protected]>> wrote:
>>> > Any chance you could post a direct link to this screencast?
>>> >
>>> > > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]
>>> > > <mailto:[email protected]>> wrote:
>>> > >
>>> > > Have a look at the screencast they did.. you will see why the
>>> > > excitement.
>>> > >
>>> > > Interesting times ahead.
>>> > > jb
>>> > ------
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to [email protected]
>>> > <mailto:[email protected]> with "unsubscribe" in the
>>> > subject, and reply to confirm.
>>> >
>>> >
>>> > ------
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to [email protected]
>>> > <mailto:[email protected]> with "unsubscribe" in the
>>> > subject, and reply to confirm.
>>> >
>>> > ------
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to [email protected]
>>> > with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> -------------- next part --------------
>>> An HTML attachment was scrubbed...
>>> URL:
>>> http://listproc.autodesk.com/pipermail/softimage/attachments/20170220/7afee2aa/attachment.html
>>> 
>>> ------------------------------
>>> 
>>> _______________________________________________
>>> Softimage mailing list
>>> [email protected]
>>> http://listproc.autodesk.com/mailman/listinfo/softimage
>>> 
>>> 
>>> End of Softimage Digest, Vol 99, Issue 133
>>> ******************************************
>>> 
>>> 
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected] with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> 
>> 
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected] with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with 
> "unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to