So things are cooked every frame unless explicitly specified not to?  Even if nothing changes except perhaps regular transforms?
(with no deforms)

Also is there a command log to easily script things such as in this case,  an export/import button?



On 02/21/17 21:30, Jonathan Moore wrote:
The idea of freezing the modelling stack in Houdini can feel counter intuitive but go with the flow of the system design and it makes more sense. Locking your stacks then collapsing them via netboxes is the simple option, setting up file caches to export bgeo (or whatever other format you prefer) to bring them back in at another chosen point in your network is the most efficient route. 

It's important to break away from the XSI/Maya collapse the stack mindset. Locking and collapsing is a better strategy on smaller networks (simplicity and portability), file caches are better for larger networks as locking stores the frozen geometry in the HIP file and this can easily lead to cumbersome large HIP's.

On 22 February 2017 at 01:47, Matt Lind <[email protected]> wrote:
pressing D only gives information, it doesn't freeze the network a la
Softimage per the request.

so the answer to his question is no, the feature is not available, but
perhaps it could be written....if somebody would take the time to document
the HDK so developers could figure out how to use it. ;-)


Matt



Date: Mon, 20 Feb 2017 23:04:42 +0000
From: Jordi Bares <[email protected]>
Subject: Re: Soft to Houdini custom shelf / scripts.
To: "Official Softimage Users Mailing List.


> On 20 Feb 2017, at 22:19, Matt Lind <[email protected]> wrote:
>
> You have to keep in mind Houdini is a non-linear system.
>
> Softimage's freeze and freeze modeling operations operate on construction
> histories for individual objects.  All the operators live in the same
> construction history, so computing the result of the freeze is fairly
> straightforward as you just evaluate the operators in order.
>
> In Houdini, there's real possibility one or more nodes may be shared with
> networks for other geometries.  Therefore you cannot assume a collapse is
> possible without negatively affecting other parts of the scene.  However,
> the ability to create a new node with the entire history of a network or
> sub-network up to point 'n' should be possible, but you'll likely have to
> clean up the contributing nodes yourself to ensure no negative side
> effects.

I am sure you know but, you can actually display if a node has been
reference from outside or it is picking things from the outside too, just
press D in the network editor and go to the dependencies Tab? it is super
useful when you deal with big scenes.

Very true, the best approach instead of locking things is to actually freeze
the geometry to disk using the filecache SOP node. It will keep your scenes
small and super fast to load plus the cooking process will be super fast.

I use this approach all the time in combination with the fetch ROP so I can
regenerate all my caches in one quick go.

jb


>
> Matt
>
>
>
>
> Date: Mon, 20 Feb 2017 18:44:31 -0300
> From: Paulo Cesar Duarte <[email protected]>
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
>
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.




------------------------------

Message: 2
Date: Tue, 21 Feb 2017 00:04:40 +0100
From: Felix Geremus <[email protected]>
Subject: Re: Opinion gathering
To: "Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list"
<[email protected].com>
Message-ID:
<CAA=FLkHF6kuFEM2Lhr1BsLqEPGu8atRXs14CKqGi8ResHUYVAg@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

I am on the Houdini train for a couple of months now. And I really like it
for the most part, especially the more technical aspects are incredible and
way better than Softimage ever was. But I am still confused by all the
praise for Houdini in certain areas like poly modeling or scene assembly.
I'm still learning (and I'm on my own) so there is a high chance that I
might do something wrong. But as an example I think the selection and
interaction model is a complete mess. Quickly selecting and modifying
geometry, like in Soft or even Maya is still almost impossible, at least
for me. I can't see anybody doing some serious modeling inside this tool.
H16 seems to be a step in the right direction, but especially for those
"get it done as quick and dirty as possible" type of jobs, I still don't
think it's the right tool. For everything else it's definitely the way
forward.

2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]>:

> Houdini 16 launch event:
>
> https://vimeo.com/203373373
>
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]> wrote:
>
>> Any chance you could post a direct link to this screencast?
>>
>> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]> wrote:
>> >
>> > Have a look at the screencast they did.. you will see why the
>> excitement.
>> >
>> > Interesting times ahead.
>> > jb
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-request@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Message: 3
Date: Mon, 20 Feb 2017 23:23:51 +0000
From: Jordi Bares <[email protected]>
Subject: Re: Opinion gathering
To: "Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list"
<[email protected].com>
Message-ID: <099A05A3-6908-48A7-B5E6-[email protected]>
Content-Type: text/plain; charset="utf-8"

May be there is an opportunity to send a video to SideFX about how do you
want to work, what you miss, , etc? they surely will look at it as they have
done in the past with some of my suggestions.

:-)
jb

> On 20 Feb 2017, at 23:04, Felix Geremus <[email protected]>
> wrote:
>
> I am on the Houdini train for a couple of months now. And I really like it
> for the most part, especially the more technical aspects are incredible
> and way better than Softimage ever was. But I am still confused by all the
> praise for Houdini in certain areas like poly modeling or scene assembly.
> I'm still learning (and I'm on my own) so there is a high chance that I
> might do something wrong. But as an example I think the selection and
> interaction model is a complete mess. Quickly selecting and modifying
> geometry, like in Soft or even Maya is still almost impossible, at least
> for me. I can't see anybody doing some serious modeling inside this tool.
> H16 seems to be a step in the right direction, but especially for those
> "get it done as quick and dirty as possible" type of jobs, I still don't
> think it's the right tool. For everything else it's definitely the way
> forward.
>
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]
> <mailto:tridi.animeitor@gmail.com>>:
> Houdini 16 launch event:
>
> https://vimeo.com/203373373 <https://vimeo.com/203373373>
>
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]
> <mailto:[email protected]>> wrote:
> Any chance you could post a direct link to this screencast?
>
> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> > Have a look at the screencast they did.. you will see why the
> > excitement.
> >
> > Interesting times ahead.
> > jb
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.autodesk.com
> <mailto:softimage-request@listproc.autodesk.com> with "unsubscribe" in the
> subject, and reply to confirm.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.autodesk.com
> <mailto:softimage-request@listproc.autodesk.com> with "unsubscribe" in the
> subject, and reply to confirm.
>
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> with "unsubscribe" in the subject, and reply to confirm.

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